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SVGCameraEditor.cs
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/
SVGCameraEditor.cs
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/****************************************************************************
** Copyright (c) 2013-2023 Mazatech S.r.l.
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted (subject to the limitations in the disclaimer
** below) provided that the following conditions are met:
**
** - Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer.
**
** - Redistributions in binary form must reproduce the above copyright notice,
** this list of conditions and the following disclaimer in the documentation
** and/or other materials provided with the distribution.
**
** - Neither the name of Mazatech S.r.l. nor the names of its contributors
** may be used to endorse or promote products derived from this software
** without specific prior written permission.
**
** NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED
** BY THIS LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
** CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
** NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
** OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
** EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
** PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
** OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
** WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
** OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
** ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**
** For any information, please contact info@mazatech.com
**
****************************************************************************/
using UnityEditor;
namespace SVGAssets
{
[ CustomEditor(typeof(SVGCameraBehaviour)) ]
public class SVGCameraEditor : Editor
{
private void DrawInspector(SVGCameraBehaviour svgCamera)
{
// show dimensions in pixel and world units
EditorGUILayout.LabelField("Width (pixel units)", svgCamera.PixelWidth.ToString());
EditorGUILayout.LabelField("Height (pixel units)", svgCamera.PixelHeight.ToString());
EditorGUILayout.LabelField("Width (world units)", svgCamera.WorldWidth.ToString());
EditorGUILayout.LabelField("Height (world units)", svgCamera.WorldHeight.ToString());
}
public override void OnInspectorGUI()
{
// get the target object
SVGCameraBehaviour camera = target as SVGCameraBehaviour;
if (camera != null)
{
DrawInspector(camera);
}
}
}
}