Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Weired Facade: Renders as a IE Garden Cloche #146

Open
msoehnchen opened this issue Aug 10, 2017 · 3 comments
Open

Weired Facade: Renders as a IE Garden Cloche #146

msoehnchen opened this issue Aug 10, 2017 · 3 comments

Comments

@msoehnchen
Copy link

msoehnchen commented Aug 10, 2017

Bug:
a facade is rendering as a Immersive Engineering Garden Cloche, sideways
2017-08-10_20 47 02

how to reproduce:
place an advanced connector next to a Garden-Cloche and apply a facade so that is mimicing the cloche. It will render as a weird Cloche, sideways.
2017-08-10_21 25 40
2017-08-10_21 25 46

2017-08-10_21 13 55

Versions used:
Forge: 12.21.1.2443
Xnet: 1.12-.1.3.5
Immersive Engineering: 0.12-70

@McJty
Copy link
Collaborator

McJty commented Aug 12, 2017

There is really not much I can do about that I'm afraid. Mimicing blocks in general is hard. Sometimes it works. Sometimes it doesn't

@msoehnchen
Copy link
Author

I assume that this is hard... I'm not really in the modding thing, so this idea is probably not suitable:

Is there a method/property u can check with the block to be mimiced? Maybe isMultiblock() or something like that, where u can check if the block u are trying to mimic is just a single block or if it contains more than one blockspace. And if so, just do a fallback to a standard block, like wood for example.

That's me just thinking, please correct me if I am wrong.

@jinks
Copy link

jinks commented Dec 15, 2017

I'm actually kinda impressed that it "catches the likeness" of the garden cloche so well. Usually mimicking multiblock models gets all kinds of "render glitch" wonky.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants