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plumbing.md

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Modlauncher plumbing

Major parts

  • ILaunchPluginService

    ServiceLoader element. Intended for systemwide transformation capabilities: Mixin, Access Transformers.

    Loaded from the classpath at system instantiation, as an immutable list.

    Plugin architecture so the individual elements can be upgraded without the core system needing a change.

    Separated API package for minimal required surface area for consumers of this API.

    It is not expected to receive widespread adoption as custom launch profiles will be needed.

    Forge note It's possible we could implement a ForgePatcher plugin here.

  • ILaunchHandlerService

    ServiceLoader element. Intended to control the launch target (the main class to be launched after setup is complete). Has a default to launch vanilla minecraft.

    Loaded from the classpath at system instantiation, as an immutable list. Target is selected by name from list of targets through command line argument --launchTarget.

    Plugin architecture so mods can provide alternatives.

    It is not expected to receive widespread adoption.

    Note Metadata about the launch target should be provided (NYI)

    Forge note Forge will provide a semi-patched and deobfuscated minecraft module here.

  • ITransformationService

    ServiceLoader element. Intended to allow mod systems to inject class transforming code into the classloader and additional command line arguments to the system for configuration purposes.

    Loaded from classpath at system instantiation, as a semi-immutable list. All transformers will be loaded and given lifecycle events where they can create ITransformer instances which ultimately act on classloaded code.

    There will be the possibility to add additional services to this list during early setup phases (example: FML discovers LiteLoader in the FML mods directory).

    Plugin architecture because this is what mod systems will be expected to deliver.

    It is expected that high level mod systems tweakers, such as FML, LiteLoader and others will implement this.

    There may be a vanilla-legacy instance of this as well.

    Note Metadata for communication between systems is NYI

How TransformationService should work

  • During first init phase, it should identify any resources which it believes should be a loading candidate, and offer them to the system. This will allow modlauncher to identify additional transformation services.
  • Subsequent phases should create and register transformers, prior to launch.

How LaunchPlugins should work

  • They will receive an initialization step, where they can query the launch service that has been targetted. This will contain the metadata they need to discover structure. Artifacts offered to modlauncher (Jars for loading) will be offered to launch plugins as well, so they can integrate additional changes.

##How forge might work

  • ForgeFML provides a TransformationService.
  • ForgePatchedMC is a LaunchHandlerService - providing a pre-patched and deobfuscated Minecraft for launch into.
  • ForgePatcherPlugin is a LaunchPluginService providing additional hot-patching if necessary.
  • AccessTransformer is a LaunchPluginService providing AT capabilities.
  • Mixin is a LaunchPluginService providing enhanced runtime patch capabilities.