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Animations seem a bit fast compared to the actual speed of the player + configurable animation speeds? #2

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zndrmn opened this issue Jan 19, 2024 · 2 comments
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enhancement New feature or request

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@zndrmn
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zndrmn commented Jan 19, 2024

I think it would be great if we could get config options to change the speed of animations and such so that people can just adjust to their liking

But currently the walking and running animations seem a bit fast compared to how fast you actually walk/run
which makes it look a bit clunky.

Also I would love an option to change how fast your arms/legs move when you jump because I don't like how slow it looks when you are jumping and stuff
but
I will say it does make more sense how it is right now, I just personally like how it is in vanilla where no matter if you're jumping or not, the animation stays the same speed (on bedrock it gets slowed down thought, which is another reason why I don't really liek it haha) tho this can just be fixed by allowing users to change the speed of things (in theory at least)

One more thing, the mining animation seems a bit slow to me (having this be configurable would be nice). Maybe it could scale to how strong the pickaxe is? or maybe have it scale to the hardness level of the block you are mining? idk just some ideas I have.

oh- and the cape isn't actually attached to the player and at times can appear disconnected

@zndrmn zndrmn changed the title Animations seem a bit fast compared to the actual speed of the player Animations seem a bit fast compared to the actual speed of the player + configurable animation speeds? Jan 19, 2024
@zndrmn
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zndrmn commented Jan 19, 2024

wait I should probably test this without Not enough animations just in case

yeah still the same

@McVader34 McVader34 added the enhancement New feature or request label Jan 22, 2024
@Sarund9
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Sarund9 commented Feb 5, 2024

Something I noticed with attack animations is that if the player attacks before the animation is over, the animation will not play.
The vanilla attack animation resets instantly when the player clicks.

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