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Animals.cpp
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Animals.cpp
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#include <iostream>
#include "Animals.h"
int Animal::total = 0;
Animal::Animal(std::string name,std::string species, char token, int size, int maxSize, int eatCount, int speed, int maxSpeed,bool hibernates,int neededFood, int maxNeededFood) : Entity(name,species,size,0,0,token) ,prevDir(NONE),moveTries(0),maxSize(maxSize),hungerCount(0),eatenFood(0),eatCount(eatCount),_isAlive(true),isHungry(true),_inHeat(false),speed(speed),maxSpeed(maxSpeed),hibernates(hibernates),_inHibernation(false),neededFood(neededFood),maxNeededFood(maxNeededFood),startX(this->x),startY(this->y),currentTile('"') { total++; }
void Animal::setHome(char tile)
{
this->startX = this->x;
this->startY = this->y;
this->currentTile = tile;
}
bool Animal::isAdult() const
{
return this->size == this->maxSize && this->speed == this->maxSpeed && this->neededFood == this->maxNeededFood;
}
int Animal::getSpeed() const
{
return this->speed;
}
bool Animal::isAlive() const
{
return this->_isAlive;
}
bool Animal::hungry() const
{
return this->isHungry;
}
bool Animal::inHibernation() const
{
return this->_inHibernation;
}
bool Animal::inHeat() const
{
return this->_inHeat;
}
void Animal::Die()
{
this->_isAlive = false;
}
void Animal::setHeat(bool heat)
{
this->_inHeat = heat;
}
void Animal::hibernate()
{
if(this->hibernates && !this->_inHibernation)
this->_inHibernation = true;
}
void Animal::wakeUp()
{
if(this->hibernates && this->_inHibernation)
this->_inHibernation = false;
}
void Animal::resetHunger()
{
this->eatenFood = 0;
}
void Animal::CheckHunger()
{
if (this->eatenFood == 0)
this->hungerCount++;
if (this->hungerCount >= 10)
this->Die();
}
bool Animal::Eat(Plant *)
{
this->hungerCount = 0;
return true;
}
bool Animal::Eat(Animal *)
{
this->hungerCount = 0;
return true;
}
bool Animal::Move(Direction direction, char)
{
//If it is able to the animal should not move to the opposite direction of the previous one in order to achieve a more stable simulation.
//For example,if the previous direction was FRONT, it cannot go back etc.At the first time it can move to any direction without any restrictions.
//Also if there is not other option,it can go to the opposite direction of the previous one(if it tried to satisfy the restriction above and failed).
bool ret = false;
switch (direction)
{
case LEFT:
if (this->prevDir != RIGHT || this->moveTries > 0)
{
this->prevDir = LEFT;
this->x--;
this->moveTries = 0;
ret = true;
}
else
this->moveTries++;
break;
case RIGHT:
if (this->prevDir != LEFT || this->moveTries > 0)
{
this->prevDir = RIGHT;
this->x++;
this->moveTries = 0;
ret = true;
}
else
this->moveTries++;
break;
case UP:
if (this->prevDir != DOWN || this->moveTries > 0)
{
this->prevDir = UP;
this->y--;
this->moveTries = 0;
ret = true;
}
else
this->moveTries++;
break;
case DOWN:
if (this->prevDir != UP || this->moveTries > 0)
{
this->prevDir = DOWN;
this->y++;
this->moveTries = 0;
ret = true;
}
else
this->moveTries++;
break;
default:
break;
}
return ret;
}
void Animal::printInfo() const
{
Entity::printInfo();
std::cout << '\t' << "HungerCount:" << this->hungerCount << std::endl;
std::cout << '\t' << "EatenFood:" << this->eatenFood << std::endl;
std::cout << '\t' << "IsAlive:" << (this->_isAlive ? "yes" : "no") << std::endl;
std::cout << '\t' << "IsHungry:" << (this->isHungry ? "yes" : "no") << std::endl;
std::cout << '\t' << "InHeat:" << (this->_inHeat ? "yes" : "no") << std::endl;
if (this->hibernates)
std::cout << '\t' << "InHibernation:" << (this->_inHibernation ? "yes" : "no") << std::endl;
}
void Animal::printTotal()
{
std::cout << "Total Animals:" << total << std::endl;
}
int Herbivore::total = 0;
Herbivore::Herbivore(std::string name,std::string species, int size, int maxSize, int eatCount, int speed, int maxSpeed,bool hibernates, bool canClimb, int neededFood, int maxNeededFood) : Animal(name,species,'H',size,maxSize,eatCount,speed,maxSpeed,hibernates,neededFood,maxNeededFood),canClimb(canClimb) { total++; }
bool Herbivore::Eat(Animal *)
{
return false;//Herbivores cannot eat Animals
}
bool Herbivore::Eat(Plant *plant)
{
if (!this->_isAlive || !this->isHungry || !plant->isAlive())
return false;
if(this->eatenFood + this->eatCount <= this->neededFood) {
this->eatenFood += this->eatCount;
plant->LoseLife(this->eatCount);
if (this->eatenFood >= this->neededFood)
this->isHungry = false;
return Animal::Eat(plant);
} else {
return false;
}
}
void Herbivore::resetHunger()
{
Animal::resetHunger();
if (this->hungerCount == 7)//Herbivore animals need to eat after 7 days
this->isHungry = true;
}
void Herbivore::printTotal()
{
std::cout << "\tHerbivores:" << total << std::endl;
}
int Deer::total = 0;
Deer::Deer(std::string name, bool adult) : Herbivore(name,"Deer",adult ? 5 : 2,5,2,adult ? 8 : 4,8, false, false,adult ? 8 : 4,8) { total++; }
bool Deer::Move(Direction direction, char tile)
{
return Animal::Move(direction,tile);
}
void Deer::Raise()
{
if (this->size < this->maxSize)
this->size++;
if (this->speed + 2 <= this->maxSpeed)
this->speed += 2;
if (this->neededFood + 2 <= this->maxNeededFood)
this->neededFood += 2;
}
bool Deer::Eat(Plant *plant)
{
if(plant->getSize() <= this->size + 4)
return Herbivore::Eat(plant);
else
return false;
}
bool Deer::canLiveHere(char tile) const
{
return tile == '"';
}
Animal* Deer::Breed()
{
Animal *child;
if (this->isAdult()) {
child = new Deer(this->name + "'s child", false);
child->setPos(this->x,this->y);
child->setHome(this->token);
} else {
child = NULL;
}
return child;
}
void Deer::printTotal()
{
std::cout << "\t\tDeers:" << total << std::endl;
}
int Rabbit::total = 0;
Rabbit::Rabbit(std::string name, bool adult) : Herbivore(name,"Rabbit",adult ? 2 : 1,2,1,adult ? 6 : 2,6, false, false,adult ? 4 : 2,4) { total++; }
bool Rabbit::Move(Direction direction, char tile)
{
if (tile != '^')
return Animal::Move(direction,tile);
else
return false;
}
void Rabbit::Raise()
{
if (this->size < this->maxSize)
this->size++;
if (this->neededFood < this->maxNeededFood)
this->neededFood++;
if (this->speed + 2 <= this->maxSpeed)
this->speed += 2;
}
bool Rabbit::Eat(Plant *plant)
{
if(plant->getToken() != 'A') {
if(plant->getToken() == 'M' || plant->getToken() == 'O' || plant->getToken() == 'P') {
if(plant->getSize() <= this->size)
return Herbivore::Eat(plant);
else
return false;
} else {
return Herbivore::Eat(plant);
}
} else {
return false;
}
}
bool Rabbit::canLiveHere(char tile) const
{
return tile == '"';
}
Animal* Rabbit::Breed()
{
Animal *child;
if (this->isAdult()) {
child = new Rabbit(this->name + "'s child", false);
child->setPos(this->x,this->y);
child->setHome(this->token);
} else {
child = NULL;
}
return child;
}
void Rabbit::printTotal()
{
std::cout << "\t\tRabbits:" << total << std::endl;
}
int Groundhog::total = 0;
Groundhog::Groundhog(std::string name, bool adult) : Herbivore(name,"Groundhog",adult ? 3 : 2,3,1,adult ? 5 : 3,5, true, true,adult ? 5 : 3,5) { total++; }
bool Groundhog::Move(Direction direction, char tile)
{
if (tile != '#')
return Animal::Move(direction,tile);
else
return false;
}
bool Groundhog::Eat(Plant *plant)
{
if(plant->getToken() != 'A'){
if(plant->getToken() == 'M' || plant->getToken() == 'O' || plant->getToken() == 'P') {
if((this->canClimb && this->size >= plant->getSize() && this->isAdult()) || plant->getSize() <= 3*this->size)//Only adult groundhogs can climb
return Herbivore::Eat(plant);
else
return false;
} else {
return Herbivore::Eat(plant);
}
} else {
return false;
}
}
void Groundhog::Raise()
{
if (this->size < this->maxSize)
this->size++;
if (this->speed < this->maxSpeed)
this->speed++;
if (this->neededFood < this->maxNeededFood)
this->neededFood++;
}
bool Groundhog::canLiveHere(char tile) const
{
return tile == '"';
}
Animal* Groundhog::Breed()
{
Animal *child;
if (this->isAdult()) {
child = new Groundhog(this->name + "'s child", false);
child->setPos(this->x,this->y);
child->setHome(this->token);
} else {
child = NULL;
}
return child;
}
void Groundhog::printTotal()
{
std::cout << "\t\tGroundhogs:" << total << std::endl;
}
int Salmon::total = 0;
Salmon::Salmon(std::string name) : Herbivore(name,"Salmon",1,1,1,5,5, false, false,1,1) { total++; }
bool Salmon::Move(Direction direction, char tile)
{
if (tile == '#')
return Animal::Move(direction,tile);
else
return false;
}
bool Salmon::Eat(Plant *plant)
{
if(plant->getToken() == 'A') {
return Herbivore::Eat(plant);
} else {
return false;
}
}
void Salmon::Raise() {}
bool Salmon::canLiveHere(char tile) const
{
return tile == '#';
}
Animal* Salmon::Breed()
{
Animal *child = new Salmon(this->name + "'s child");
child->setPos(this->x,this->y);
child->setHome(this->token);
return child;
}
void Salmon::printTotal()
{
std::cout << "\t\tSalmons:" << total << std::endl;
}
int Carnivore::total = 0;
//On carnivore animals,eat count doesn't matter so it equals 1
Carnivore::Carnivore(std::string name,std::string species, int size, int maxSize, int speed, int maxSpeed, bool hibernates, int attack, int defence,int maxAttack,int maxDefence,int neededFood, int maxNeededFood) : Animal(name,species,'C',size,maxSize,1,speed,maxSpeed,hibernates,neededFood,maxNeededFood),attack(attack),defence(defence),maxAttack(maxAttack),maxDefence(maxDefence) { total++; }
bool Carnivore::Eat(Animal *animal)
{
if(!this->_isAlive || !animal->isAlive())
return false;
if(this->isHungry) {
if (animal->getToken() == 'C') {
if (this->hungerCount >= 8) {
this->isHungry = false;
animal->Die();
return Animal::Eat(animal);
} else {
return false;
}
} else if (animal->getToken() == 'H') {
this->isHungry = false;
animal->Die();
return Animal::Eat(animal);
}
} else {
return false;
}
return false;
}
bool Carnivore::Eat(Plant *)
{
return false;//Carnivores cannot eat Plants
}
int Carnivore::getDefence() const
{
return this->defence;
}
bool Carnivore::isAdult() const
{
return Animal::isAdult() && this->attack == this->maxAttack && this->defence == this->maxDefence;
}
void Carnivore::resetHunger()
{
Animal::resetHunger();
this->isHungry = true;
}
void Carnivore::printTotal()
{
std::cout << "\tCarnivores:" << total << std::endl;
}
int Fox::total = 0;
Fox::Fox(std::string name, bool adult) : Carnivore(name,"Fox",adult ? 4 : 1,4,adult ? 6 : 1,6, false,adult ? 5 : 1,adult ? 5 : 1,5,5,adult ? 6 : 2,6) { total++; }
bool Fox::Move(Direction direction, char tile)
{
return Animal::Move(direction,tile);
}
bool Fox::Eat(Animal *animal)
{
switch (animal->getToken())
{
case 'H':
if (animal->getSpecies() != "Salmon")//Fox cannot eat salmon
return false;
if(animal->getSize() <= this->size && animal->getSpeed() < this->speed)
return Carnivore::Eat(animal);
else
return false;
case 'C':
if(animal->getSize() < this->size || (animal->getSize() == this->size && this->attack > ((Carnivore*)(animal))->getDefence()))
return Carnivore::Eat(animal);
else
return false;
default:
break;
}
return false;
}
void Fox::Raise()
{
if (this->size < this->maxSize)
this->size++;
if (this->attack < this->maxAttack)
this->attack++;
if (this->defence < this->maxDefence)
this->defence++;
if (this->speed < this->maxSpeed)
this->speed++;
if (this->neededFood < this->maxNeededFood)
this->neededFood++;
}
bool Fox::canLiveHere(char tile) const
{
return tile == '"';
}
Animal* Fox::Breed()
{
Animal *child;
if (this->isAdult()) {
child = new Fox(this->name + "'s child", false);
child->setPos(this->x,this->y);
child->setHome(this->token);
} else {
child = NULL;
}
return child;
}
void Fox::printTotal()
{
std::cout << "\t\tFoxes:" << total << std::endl;
}
int Wolf::total = 0;
Wolf::Wolf(std::string name, bool adult) : Carnivore(name,"Wolf",adult ? 7 : 1,7,adult ? 8 : 2,8, false,adult ? 8 : 2,adult ? 6 : 2,8,6,adult ? 8 : 2,8) { total++; }
bool Wolf::Move(Direction direction, char tile)
{
return Animal::Move(direction,tile);
}
bool Wolf::Eat(Animal *animal)
{
switch (animal->getToken())
{
case 'H':
if (animal->getSpecies() != "Salmon")//Wolf cannot eat salmon
return false;
if(animal->getSize() <= this->size && animal->getSpeed() < this->speed)
return Carnivore::Eat(animal);
else
return false;
case 'C':
if(animal->getSize() < this->size || (animal->getSize() == this->size && this->attack > ((Carnivore*)animal)->getDefence()))
return Carnivore::Eat(animal);
else
return false;
default:
break;
}
return false;
}
void Wolf::Raise()
{
if (this->size < this->maxSize)
this->size++;
if (this->attack + 2 <= this->maxAttack)
this->attack+=2;
if (this->defence + 2 <= this->maxDefence)
this->defence+=2;
if (this->speed + 2 <= this->maxSpeed)
this->speed+=2;
if (this->neededFood + 2 <= this->maxNeededFood)
this->neededFood+=2;
}
bool Wolf::canLiveHere(char tile) const
{
return tile != '#';
}
Animal* Wolf::Breed()
{
Animal *child;
if (this->isAdult()) {
child = new Wolf(this->name + "'s child", false);
child->setPos(this->x,this->y);
child->setHome(this->token);
} else {
child = NULL;
}
return child;
}
void Wolf::printTotal()
{
std::cout << "\t\tWolves:" << total << std::endl;
}
int Bear::total = 0;
Bear::Bear(std::string name, bool adult) : Carnivore(name,"Bear",adult ? 10 : 3,10,4,4, true,adult ? 10 : 6,adult ? 10 : 6,10,10,adult ? 10 : 5,10) { total++; }
bool Bear::Move(Direction direction, char tile)
{
return Animal::Move(direction,tile);
}
bool Bear::Eat(Animal *animal)
{
if (animal->getSpecies() != "Bear")//Bear cannot eat other bears
return Carnivore::Eat(animal);
else
return false;
}
void Bear::Raise()
{
if (this->size + 2 <= this->maxSize)
this->size++;
if (this->attack + 2 <= this->maxAttack)
this->attack+=2;
if (this->defence + 2 <= this->maxDefence)
this->defence+=2;
if (this->neededFood + 2 <= this->maxNeededFood)
this->neededFood+=2;
}
bool Bear::canLiveHere(char tile) const
{
return tile == '^';
}
Animal* Bear::Breed()
{
Animal *child;
if (this->isAdult()) {
child = new Bear(this->name + "'s child", false);
child->setPos(this->x,this->y);
child->setHome(this->token);
} else {
child = NULL;
}
return child;
}
void Bear::printTotal()
{
std::cout << "\t\tBears:" << total << std::endl;
}