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If you use SendAsync to send over 1016 bytes of binary data the result presented to the client from the WebSocket4Net library is incorrect.
Only the first 1016 bytes of the array is populated. Close this issue once: kerryjiang/WebSocket4Net#26
is merged an the new library gotten from nuget, and the unit test passes.
The text was updated successfully, but these errors were encountered:
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If you use SendAsync to send over 1016 bytes of binary data the result presented to the client from the WebSocket4Net library is incorrect.
Only the first 1016 bytes of the array is populated. Close this issue once: kerryjiang/WebSocket4Net#26
is merged an the new library gotten from nuget, and the unit test passes.
The text was updated successfully, but these errors were encountered: