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local T, C, L, _ = unpack(ShestakUI)
if C.unitframe.enable ~= true then return end
if T.oz == true then
C["filger_position"] = {
player_buff_icon = {"BOTTOMLEFT", C.unitframe.portrait_enable and "oUF_Player_Portrait" or C.unitframe.class_icons_portraits and "oUF_Player_ClassIconBorder" or "oUF_Player", "BOTTOMRIGHT", C.unitframe.portrait_enable and -66 or C.unitframe.class_icons_portraits and -83 or -259, C.unitframe.portrait_enable and 279 or C.unitframe.class_icons_portraits and 294 or 280}, -- "P_BUFF_ICON"
player_proc_icon = {"BOTTOMLEFT", "oUF_Target", "TOPLEFT", -2, 253}, -- "P_PROC_ICON"
special_proc_icon = {"BOTTOMLEFT", C.unitframe.portrait_enable and "oUF_Player_Portrait" or C.unitframe.class_icons_portraits and "oUF_Player_ClassIconBorder" or "oUF_Player", "BOTTOMRIGHT", C.unitframe.portrait_enable and -66 or C.unitframe.class_icons_portraits and -83 or -259, C.unitframe.portrait_enable and 319 or C.unitframe.class_icons_portraits and 334 or 320}, -- "SPECIAL_P_BUFF_ICON"
target_debuff_icon = {"BOTTOMLEFT", "oUF_Target", "TOPLEFT", -2, 293}, -- "T_DEBUFF_ICON"
target_buff_icon = {"BOTTOMLEFT", "oUF_Target", "TOPLEFT", -2, 333}, -- "T_BUFF"
pve_debuff = {"BOTTOMLEFT", C.unitframe.portrait_enable and "oUF_Player_Portrait" or C.unitframe.class_icons_portraits and "oUF_Player_ClassIconBorder" or "oUF_Player", "BOTTOMRIGHT", C.unitframe.portrait_enable and -89 or C.unitframe.class_icons_portraits and -106 or -282, C.unitframe.portrait_enable and 359 or C.unitframe.class_icons_portraits and 374 or 360}, -- "PVE/PVP_DEBUFF"
pve_cc = {"BOTTOMLEFT", "oUF_Player", "TOPRIGHT", 167, -297}, -- "PVE/PVP_CC"
cooldown = {"BOTTOMLEFT", "oUF_Player", "TOPRIGHT", 167, -269}, -- "COOLDOWN"
target_bar = {"BOTTOMLEFT", C.unitframe.portrait_enable and "oUF_Target_Portrait" or C.unitframe.class_icons_portraits and "oUF_Target_ClassIconBorder" or "oUF_Target", "BOTTOMRIGHT", C.unitframe.portrait_enable and 6 or C.unitframe.class_icons_portraits and 3 or 5, C.unitframe.portrait_enable and -3 or C.unitframe.class_icons_portraits and 0 or -2}, -- "T_DE/BUFF_BAR"
}
else
C["filger_position"] = {
player_buff_icon = {"BOTTOMRIGHT", "oUF_Player", "TOPRIGHT", 2, 173}, -- "P_BUFF_ICON"
player_proc_icon = {"BOTTOMLEFT", "oUF_Target", "TOPLEFT", -2, 173}, -- "P_PROC_ICON"
special_proc_icon = {"BOTTOMRIGHT", "oUF_Player", "TOPRIGHT", 2, 213}, -- "SPECIAL_P_BUFF_ICON"
target_debuff_icon = {"BOTTOMLEFT", "oUF_Target", "TOPLEFT", -2, 213}, -- "T_DEBUFF_ICON"
target_buff_icon = {"BOTTOMLEFT", "oUF_Target", "TOPLEFT", -2, 253}, -- "T_BUFF"
pve_debuff = {"BOTTOMRIGHT", "oUF_Player", "TOPRIGHT", 2, 253}, -- "PVE/PVP_DEBUFF"
pve_cc = {"TOPLEFT", "oUF_Player", "BOTTOMLEFT", -2, -83}, -- "PVE/PVP_CC"
cooldown = {"BOTTOMRIGHT", "oUF_Player", "TOPRIGHT", 59, C.unitframe.plugins_swing and 17 or 5}, -- "COOLDOWN"
target_bar = {"BOTTOMLEFT", C.unitframe.portrait_enable and "oUF_Target_Portrait" or C.unitframe.class_icons_portraits and "oUF_Target_ClassIconBorder" or "oUF_Target", "BOTTOMRIGHT", C.unitframe.portrait_enable and 6 or C.unitframe.class_icons_portraits and 3 or 5, C.unitframe.portrait_enable and -3 or C.unitframe.class_icons_portraits and 0 or -2}, -- "T_DE/BUFF_BAR"
}
end
-- Edit by Oz of shestakdotorg --
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