Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Flickering block intersections with many shaders #30

Open
Slooshie1 opened this issue Aug 20, 2023 · 1 comment
Open

Flickering block intersections with many shaders #30

Slooshie1 opened this issue Aug 20, 2023 · 1 comment

Comments

@Slooshie1
Copy link

This flickering happens with all shaders I've tested so far aside from AstraLex. Some shaders make it more prominent than others. This happens when only sodium 0.5.1, iris 1.6.7, model fix 1.14, and quilted fabric api 7.1.2 is in the mods folder. I just used Ok Zoomer to zoom into the block corner, which makes the effect more noticeable, but it is still visible with a wide FOV. The shaders used in the clip is Complementary Reimagined, but I have also reproduced the issue with BSL, Solas, and Super Duper Vanilla.

Base.Profile.2023.08.19.-.23.37.16.07.mp4
@MehVahdJukaar
Copy link
Owner

To this core this mod is extremely simple. If you don't consider items all it does is allwoigb tweaking how much of the block surface a texture occupies to 100% of the texture itself. The reason the game does use the very edges of textures is to get around artifacts like these, interns creating others like are visible in some models. For me I didn't experience any but this of course depends on one setup and hardware as rounding errors can play a role too. If you are experiencing visual artefacts you can try tweaking the configs or don't use the mod

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants