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This problem is known in SFML, and seems to come from the resolution of the sleep function Windows use.
It causes random variations of the FPS count depending on the other running applications (try closing / opening your web browser and check the FPS counter).
Possible solutions :
Use custom active sleep (with tinythread yield) for short times
Find a way to fix it in SFML
VSync is also affecting the FPS counter...
The text was updated successfully, but these errors were encountered:
This problem is known in SFML, and seems to come from the resolution of the sleep function Windows use.
It causes random variations of the FPS count depending on the other running applications (try closing / opening your web browser and check the FPS counter).
Possible solutions :
VSync is also affecting the FPS counter...
The text was updated successfully, but these errors were encountered: