Teleop: Sandstorm button is disabled after 2 actions are completed #82
Labels
bug (med priority)
Something isn't working (somewhat important to fix)
bug
Something isn't working
styling
Missing an "active" or "disabled" styles, design correction needed
Teleop
Teleop screen
Expected result: On screen load, Sandstorm button is enabled. After 2 actions have been completed, the Sandstorm button is disabled.
Details:
When the Sandstorm button is tapped,
If no score, dropped, missed, or possession in teleop has been logged, the last state of the Sandstorm screen is restored, and the user can complete actions as usual.
If ONE score, dropped, missed, or possession has been logged (any 1 action has been completed/1 button* has been tapped on the teleop screen), an error popup is displayed. The user either
-- a) option 1: taps the undo button in the popup and the last state of the Sandstorm screen is restored (and the user can complete actions as usual), or
-- b) option 2: closes the popup, taps the undo button on the Teleop screen, then taps the Sandstorm button. The last state of the Sandstorm screen is restored, and the user can complete actions as usual.
(See wireframes at the bottom of this post for the different options)
*Not including undo or the fell over toggle
Note: a user MUST undo back to the "zero" state in order to change values from a previous screen. If a user cannot undo back to a "zero" state, the previous screen(s)' buttons are disabled.
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