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BriefingLightState.h
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BriefingLightState.h
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#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../Engine/State.h"
namespace OpenXcom
{
class TextButton;
class ToggleTextButton;
class Window;
class Text;
class TextList;
class AlienDeployment;
/**
* Briefing screen which displays basic info
* about a mission site or an alien base.
*/
class BriefingLightState : public State
{
private:
TextButton *_btnOk;
ToggleTextButton *_btnArmors;
Window *_window;
Text *_txtTitle, *_txtBriefing, *_txtArmors;
TextList* _lstArmors;
std::vector<std::pair<std::string, std::string> > _armorNameList;
// Checks the starting condition
void checkStartingCondition(AlienDeployment *deployment);
public:
/// Creates the BriefingLight state.
BriefingLightState(AlienDeployment *deployment);
/// Cleans up the BriefingLight state.
~BriefingLightState();
/// Handler for clicking the Ok button.
void btnOkClick(Action *action);
/// Handler for clicking the Armors button.
void btnArmorsClick(Action *action);
/// Handler for clicking the Armors list.
void lstArmorsClick(Action* action);
};
}