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Invisible CBU pod in x2 configuration #4

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LevelPulse opened this issue Dec 24, 2018 · 7 comments
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Invisible CBU pod in x2 configuration #4

LevelPulse opened this issue Dec 24, 2018 · 7 comments
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@LevelPulse
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Version: 1.02
Description: CBU pods on inner wing pylons are invisible when loaded in their x2 configuration.

@heclak
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heclak commented Dec 25, 2018

Been testing this out. When loading a x2 config, an error in loading the spec map appears in the logs. Might just need to remove the spec map from the 3d model since there are PBR textures.

@heclak
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heclak commented Dec 25, 2018

I've solved this with a change in the declaration of the loadouts. x2 config is visible and functional now. Will upload the code when there is a way to do so.

Currently working on getting the bomblets to slide out the rear tubes instead of dropping downwards directly.

@LevelPulse
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You can post the snipped through here.

@heclak
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heclak commented Dec 25, 2018

Here is the corrected A4E_Weapons.lua file.

Changelog:

  • Fixed visibility issue with dual CBU launchers.
  • Corrected release position of bomblets from SUU-7 launcher to end of launcher tubes.
  • Corrected visual representation of bomblets in tubes. Bomblets are now visible in all tubes when loaded and tubes will be empty when expended.

A4E_Weapons.zip

@LevelPulse
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LevelPulse commented Dec 30, 2018

Still does not work, this lua you have provided is in branch 1.03. Not sure why it still is doing it.

a4

@heclak
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heclak commented Dec 31, 2018

I just checked the 1.03 branch and the A4E_Weapons.lua file isn't the one I uploaded here. I'll upload the code on a branch so it easier to see the code diff for you.

@heclak
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heclak commented Dec 31, 2018

I've created a pull request with the required fixes. #18

@heclak heclak self-assigned this Dec 31, 2018
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