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Hands do not work possibly due to a bug #97
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Outfitter does not touch any Lua files. The model's filename must match either one of these outfitter/lua/outfitter/cl_util.lua Lines 750 to 753 in cdf1e9a
You can try using |
I've changed from There seems to be a problem with how the addon uses/detects hands/arms? I've also checked and MDLIsHands() only seems to check for EDIT: Also it seems that outfitter_dbg is not just a boolean, but rather a level, setting it to 999 (probably just needed higher than 11?) is how i've found more of these debug logs |
I've done some local testing and found that outfitter considers my hands bones being invalid, i've checked the code and found this line to be the culprit? outfitter/lua/outfitter/sh.lua Line 270 in cdf1e9a
At this point, with a valid hands model, I'd assume the intended line is
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I've tried to replicate this just yesterday as passing boredom and I can conclude Outfitter is working intended here. It may be your model is incorrectly compiled/rigged hence the model is invalid. |
Interesting as I've tried the model directly and Garry's mod does load the hands properly, even when i checked the files, the bones and rigging looks okay. |
I've got a model uploaded to the workshop that has hands working with its lua script, but it seems outfitter cannot find the model made for the hands.
Is there something that has to be done to make it support outfitter? Any specific file name for the hands?
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