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CMAKE_INSTALL_LIBDIR may not be a relative path #47
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This was done to match the default introduced by https://gitlab.freedesktop.org/monado/monado/-/merge_requests/1240 I have to check if this is needed for compatibility with Steam: the host filesystem is mounted on /run/host (see https://gitlab.com/znixian/OpenOVR/-/tree/openxr#linux-specific-info) and I am not sure it is smart enough to remap path read from the manifest if it is in a mapped directory. |
I have tested an absolute path in the manifest: {
"file_format_version": "1.0.0",
"runtime": {
"name": "Monado",
"library_path": "/usr/lib64/libopenxr_wivrn.so"
}
} When launching a game in steam, I have to manually set
|
#55 adds |
Hi! We encounter issues with the following line, e.g. when installing different components into separate prefixes:
WiVRn/server/CMakeLists.txt
Line 157 in 46d6d21
Broader context: https://github.com/jtojnar/cmake-snips?tab=readme-ov-file#assuming-cmake_install_dir-is-relative-path. Discussion regarding the
../../../
issue specifically: NixOS/nixpkgs#293058 (comment)What would you think about switching to
CMAKE_INSTALL_FULL_LIBDIR
? I must admit I lack the context and don't know if it's important for you to have relative paths in the manifestsThanks
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