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More detail on Installation? #1

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lmpan opened this issue Nov 13, 2019 · 8 comments
Open

More detail on Installation? #1

lmpan opened this issue Nov 13, 2019 · 8 comments

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@lmpan
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lmpan commented Nov 13, 2019

Thank you for sharing this awesome work!
Could you please elaborate the detail of the installation process?
Step 3- Step 5 is not very clear to me.
Greatly appreciate if you could provide soem detailed guidelines.

@xxxpsyduck
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True. A video guiding for that will be appreciated

@Jyouhou
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Jyouhou commented Dec 10, 2019

Thanks for your recognition!

It would be beneficial if you get some practice with the original UnrealCV plugin first :)

@imagine5am
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Did anyone figure out step 3 and others?
I have played with UnrealCV but I just don't know how to install this.
How can such a good project have such incomplete instructions?

@Jyouhou
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Jyouhou commented Feb 17, 2020

Hi @imagine5am ,

You can refer to UnrealCV project as to how to compile the code :)

link: http://docs.unrealcv.org/en/master/plugin/install.html#compile-from-source-code

@imagine5am
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Thanks for the fast reply.
I have been trying this since yesterday but I am not able to build the plugin.

So I tried copying the contents of .\Code\Unrealtext-Source\UnrealCV from SynthText3D to .\Source in UnrealCV directory.
And tried building the plugin using build.py as I would do normally. But it doesn't compile.
Can you help?
I have seen this and build the playground. But what if I am using a project like RealisticRendering on Windows?

@Jyouhou
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Jyouhou commented Feb 18, 2020

@imagine5am
What do you mean by "But it doesn't compile."? Can you provide more details, such as the error message?

@imagine5am
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imagine5am commented Feb 18, 2020

For step 3 specifically (with only UE 4.16 installed in my machine as per requirement), I used https://github.com/unrealcv/unrealcv and deleted the folder Source/UnrealCV in that. Then I copied your code i.e. https://github.com/MhLiao/SynthText3D/tree/master/Code/Unrealtext-Source/UnrealCV in folder Source/

Then using python build.py as per the link you have shared gives following error/warning and the plugin is not created:

F:\win-ubuntu\code\unrealcv\Plugins\UnrealCV\HostProject\Plugins\UnrealCV\Source\UnrealCV\Private\Commands\ObjectHandler.cpp(696): error C4800: 'int32': forcing value to bool 'true' or 'false' (performance warning)

Log files attached for detailed errors.
Let me know if you used any other unrealcv source code, please share URL in that case.

UAT_Log.txt
UnrealBuildTool-2020.02.18-10.07.48.txt

@Jyouhou
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Jyouhou commented Feb 18, 2020

@imagine5am
I am not sure if this project is compatible with Windows.
I suggest that you first figure out how to compile the original unrealcv first.
As far as I can see, the error message is not from our code, but unrealcv's.

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