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Gfx issue flying dragons #8

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ercan1441 opened this issue Jan 19, 2021 · 5 comments
Open

Gfx issue flying dragons #8

ercan1441 opened this issue Jan 19, 2021 · 5 comments

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@ercan1441
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In first stage the flying 'dragons' get split quite often.
Check especially between 5-8 sec. in attached video shot.

Using the latest Tecmo_20200810.rbf core.

Rygar_glitch.mp4
@nullobject
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Oh, I see it. Thanks for reporting this 👀

@80sArcadeKid
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80sArcadeKid commented Feb 19, 2021

I also have a video of this glitch and comments in the MiSTer Forum.
https://misterfpga.org/viewtopic.php?p=18798#p18798

Only seems to happen on rounds 1 to 3, with it being most prominent on round 1.
See linked post above for more details, images, video.

@80sArcadeKid
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Video Link in case you didn't get to the FPGA forum thread.
https://youtu.be/-axfq7Vd0Fw

I noticed another place the 'sprite sync' issue also shows up is when you are traversing up/down tunnels where the blue guys send out their tongues to hit you. They shift up and down as you go up/down the rope. (i.e. rounds 5 and 9)

Knowing the game back to front in terms of gameplay, I think once these issues are resolved the game would play the same as my arcade PCB.

@ercan1441 ercan1441 reopened this Dec 17, 2021
@ercan1441
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@nullobject any chance that this can be fixed soon? I think lot of Rygar fans will really appreciate this. I appreciate that there is a rygar core at all, but a stable core will be appreciated even more ;-)

@80sArcadeKid
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@nullobject yes would be great if this sprite sync issue could be fixed then the core would be perfect. :)
I notice that the issue almost dissapears after round 3 (level 3) but in the tunnels there is still issue with the 'licker' not quite syncing.

I also have a COMPLETE playthrough if that helps to look at any part of the game.
https://www.twitch.tv/videos/1226598434

From the start to 3:30 min you can see the dragons and 'death' head sprites are out of sync.
At 8:00 min the death head sprites on Round 3 is desynced.
At 10:00 mins (end of round 4) in the 'death head' comes in and is no longer out of sync.
At 11:38 mins (in the tunnels) you see as there is fast movement up and down on the rope that the 'lickers' are out of sync with the tunnel a bit.

Thats it! Thanks again for any updates.

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