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[Request] Distinct scanlines filter for RTG & OCS/ECS/AGA #142
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Shadow masks will be available for all cores. Scanlines will get special support to make it good looking, but it won't work for RTG unfortunately. |
Hi ! |
i will see |
Ah, there was already a bug filed on this, great. Yes, there seems to have been a regression here — the original RTG implementation would disable scanlines when you selected any of the RTG resolutions. Currently, it works in some resolutions (maybe by accident?) and not in others. Here’s what I see on my setup:
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there are 2 types of scanlines:
So it's important to understand that we are talking only about (1). New scanlines implementation applied to only non-RTG video. So make sure you're using RTG. I have no idea how you get scanlines on RTG on new release as i'ts simply impossible. |
Hi !
Would it be possible to apply a different scanlines filter (and eventually, shadow mask) to the RTG output ?
Indeed, as many of us I think, I use a standard RTG workbench to start apps & browse my games collection while retaining the maximum amount of chip ram for starting them. I use a scanlines filter for games.
The way it works currently, I have to use integer scaling for RTG otherwise I get scaling artifacts with the scanlines. Which makes the display super tiny unless I use a low resolution of 640x480 which is not super pleasant. Or I can use 1920x1080 -- but again, it's so tiny my eyes hurt :-)
Alternatively, if there cannot be a distinct scanlines filter selection, could there be a way to disable filters for RTG and/or have a distinct internal scandoubler FX ?
Cheers & thanks a lot for considering this !
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