-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rayman (USA) // REGRESSION - Missing some CDDA audio frames when reading some tracks (CHD only) #141
Comments
Further investigations are necessary. |
After some more tests, the recent commit (2024-02-28) on Main MiSTer should be at fault MiSTer-devel/Main_MiSTer@29fb819 If I revert to MiSTer Unstable Main 20240225, the issue is gone. Maybe some changes on the decode INDEX commands to check ? Tested with a CHD version of the game. |
After some tests with a Redump formated version of the game, the issue isn't present anymore (decompressing the same CHD file to multiple BIN files + single CUE file). Reverting to a 2024-02-25 version of the Main MiSTer file, we could load the two versions of the game without the issue too. |
MiSTer-devel/Main_MiSTer#879 BTW, if somebody tested Rayman again, could you check if issue #4 is still not fixed? |
Not fixed for both issues. |
Tested and confirmed as fixed with an upcoming PR (MiSTer-devel/Main_MiSTer#880) on the Main MiSTer file. |
With recent changes to SCSP (commit f0aa89a), CDDA tracks in several games like Rayman (one of the most striking examples) are now played with some audio frames too late.
Confirmed also by another user on Discord.
Tested with Main MiSTer Unstable version 2024-02-28 and core version 2024-02-29
The text was updated successfully, but these errors were encountered: