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Releases: MichaelRelaxen/racman

RaCMAN 1.16.0

10 Apr 14:32
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RaC2 Japanese by @sowelilili

  • Load planet
  • Autosplitter

RaC2 by @elkoNDe

  • Fast loads button (little broken but works)
  • Merged the IM, Gorn cutscenes, Snivelak and Protopet tune setting into an NG+ button
  • Fixed the race storage address and made it work in the Any% and the reset race storage button
  • Form design cleanup

RaC3 by @sowelilili

  • Level flag viewer

RaC1 by @king-dedede1

  • Added a button to the rac1 form that resets the Blarg bridge and Rilgar race file manips for faster resetting in Any% all missions
  • Fixed some buttons in the rac1 form that were incorrectly sized by 1-2 pixels

ACiT by @Norby99

  • Added load remover and improved start splitter
  • Added weapon unlocks and cutscene remover for PAL disc
  • Implemented autosplitter for PAL disc
  • Improved Game Timer for both PAL disc and NTSC versions
  • Implemented reset function for autosplitter

RaCMAN 1.15.0

26 Dec 10:52
b0d6e7a
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A Crack in Time by @Norby99

  • Level up only weapons and not gadgets
  • Visualize weapon levels in RaCMAN
  • Fixed buggy self-kill for some levels
  • Fixes to ACiT autosplitter

Deadlocked by @Norby99

  • Bots unlocks

RaC2 by @sowelilili

  • Fix slot machine tuning
  • Debug and QE testing functionality
  • Input display for JP
  • Hoven is a planet in RaC1

RaC3 by @king-dedede1

  • Autosplitter fixes

General by @king-dedede1

  • Input display fixes

RaCMAN v1.14.0

30 Oct 20:52
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A Crack in Time by @Norby99

  • Can now set bolts
  • Selfkill
  • Weapon unlocker
  • Feature to disable cutscenes (for speedrun)
  • Added feature to level up weapons

Deadlocked by @Norby99

  • Can now set bolts
  • Selfkill
  • Fixed autosplitter starting randomly
  • Now autosplitter starts after save load, but only if you haven't completed the tutorial yet

RaC2 by @sowelilili

  • Removed the (useless, broken) race storage button
  • Added NG+ setup button for IMG. max% (jp)

RaCMAN 1.13

22 Sep 19:58
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Added emulator support. Not everything works with emulator. Features that need to change the game code do not work with emulator because we can't change the game code while it's running in the emulator.

Deadlocked

  • Autosplitter is now "perfect" by @Norby99

RaC2

  • Unlocks menu by @robooooo
  • Initial support for JP version, not as feature full as PAL by @robooooo

RaCMAN v1.12

01 Sep 19:45
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Up Your Arsenal by @king-dedede1

  • Added LDF split to autosplitter
  • Fixed 2 UYA autosplitter bugs

Deadlocked by @Norby99

  • Added autosplitter
  • Added memory utils to UI

ACiT by @Norby99

  • Autosplitter not perfect

RaCMAN v1.11

21 Aug 22:38
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ACiT

All credit goes to @Norby99 for these

  • Input display
  • Initial autosplitter (idk how well it works or if it's complete yet)

RaCMAN v1.10.2

13 Aug 19:10
dc86da1
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  • Changed autosplitter route limit to 128 rows

RaCMAN v1.10.1

13 Aug 09:12
dc86da1
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  • Changed autosplitter route limit to 128 rows

RaCMAN v1.10

15 Jul 13:45
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rac2

acit

RaCMAN v1.9

16 Jun 15:37
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Autosplitter

Scripting and modding

  • Added Moby Lua types for RaC2 by @robooooo
  • Lua helper functions and trainer scripts for RaC2 races by @robooooo