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MainMod.cs
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MainMod.cs
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using MelonLoader;
using System;
using UnityEngine;
using ABI_RC.Helpers;
using HarmonyLib;
using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem;
using CVRUIModLoader;
using System.Threading.Tasks;
using System.IO;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace microblock
{
public class CVRUIModLoader : MelonMod
{
private const string UIMOD_EXTRACT_DIR = "ChilloutVR_Data/StreamingAssets/Cohtml/UIResources/UIMods";
private const string UIMOD_USER_DIR = "UIMods";
public override void OnApplicationStart()
{
LoggerInstance.Msg("Hooking To ViewManager.UiStateToggle ...");
LoggerInstance.Msg("This path" + System.Reflection.Assembly.GetExecutingAssembly().Location);
Directory.CreateDirectory(UIMOD_EXTRACT_DIR);
var existedMods = Directory.EnumerateDirectories(UIMOD_EXTRACT_DIR);
foreach (var mod in existedMods)
{
LoggerInstance.Msg(mod);
if (mod.EndsWith(".uimod"))
{
Directory.Delete(mod, true);
}
}
Directory.CreateDirectory(UIMOD_USER_DIR);
var mods = Directory.EnumerateFiles(UIMOD_USER_DIR);
var loadedMods = new List<string>();
foreach (var mod in mods)
{
if (mod.EndsWith(".uimod"))
{
try
{
string modName = mod.Split('\\', '/')[1];
string extractPath = UIMOD_EXTRACT_DIR + "/" + modName;
Directory.CreateDirectory(extractPath);
System.IO.Compression.ZipFile.ExtractToDirectory(mod, extractPath);
loadedMods.Add(modName);
}
catch (Exception e)
{
LoggerInstance.Error($"Failed to load UI Mod -> {mod}: {e}");
}
}
}
File.WriteAllText($"{UIMOD_EXTRACT_DIR}/mods.json", JsonConvert.SerializeObject(loadedMods));
LoggerInstance.Msg("Patches Applied!");
}
[HarmonyPatch(typeof(ViewManager), "UiStateToggle", new Type[] { })]
public static class Patch
{
public static void Postfix(ViewManager __instance)
{
__instance.gameMenuView.View.ExecuteScript(Resource.fetch_min);
__instance.gameMenuView.View.ExecuteScript(Resource.mui_loader);
}
}
}
}