/
bot.ts
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/
bot.ts
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//
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license.
//
// Microsoft Bot Framework: http://botframework.com
//
// Bot Framework Emulator Github:
// https://github.com/Microsoft/BotFramwork-Emulator
//
// Copyright (c) Microsoft Corporation
// All rights reserved.
//
// MIT License:
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED ""AS IS"", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
import { BotConfigWithPath } from '@bfemulator/sdk-shared';
import * as BotActions from '../action/botActions';
import { getBotDisplayName, BotInfo } from '@bfemulator/app-shared';
import { IBotConfig } from 'msbot/bin/schema';
import { getBotInfoByPath } from '../botHelpers';
export interface BotState {
activeBot: IBotConfig;
botFiles: BotInfo[];
}
export type BotAction = {
type: 'BOT/CREATE',
payload: {
bot: IBotConfig,
botFilePath: string,
secret: string
}
} | {
type: 'BOT/LOAD',
payload: {
bots: BotInfo[]
}
} | {
type: 'BOT/PATCH',
payload: {
bot: BotConfigWithPath,
secret?: string
}
} | {
type: 'BOT/SET_ACTIVE',
payload: {
bot: BotConfigWithPath
}
} | {
type: 'BOT/CLOSE',
payload: {
}
};
const DEFAULT_STATE: BotState = {
activeBot: null,
botFiles: []
};
export default function bot(state: BotState = DEFAULT_STATE, action: BotAction) {
switch (action.type) {
case BotActions.CREATE: {
const newBot: BotInfo = {
path: action.payload.botFilePath,
displayName: getBotDisplayName(action.payload.bot),
secret: action.payload.secret
};
const bots = [...state.botFiles].filter(botArg => botArg.path !== action.payload.botFilePath);
bots.unshift(newBot);
state = setBotFilesState(bots, state);
break;
}
case BotActions.LOAD: {
state = setBotFilesState(action.payload.bots, state);
break;
}
case BotActions.PATCH: {
const patchedBot = {
...state.activeBot,
...action.payload.bot
};
// update the bot display name in the list if it was changed
const botInfo = getBotInfoByPath(action.payload.bot.path);
if (botInfo) {
botInfo.displayName = getBotDisplayName(action.payload.bot);
if (action.payload.secret) {
botInfo.secret = action.payload.secret;
}
}
state = setActiveBot(patchedBot, state);
break;
}
case BotActions.SET_ACTIVE: {
// move active bot up to the top of the recent bots list
const mostRecentBot = state.botFiles.find(botArg => botArg && botArg.path === action.payload.bot.path);
let recentBots = state.botFiles.filter(botArg => botArg && botArg.path !== action.payload.bot.path);
if (mostRecentBot) {
recentBots.unshift(mostRecentBot);
}
state = setBotFilesState(recentBots, state);
state = setActiveBot(action.payload.bot, state);
break;
}
case BotActions.CLOSE: {
// close the ative bot
state = setActiveBot(null, state);
break;
}
default: break;
}
return state;
}
function setActiveBot(botConfig: IBotConfig, state: BotState): BotState {
let newState = Object.assign({}, state);
newState.activeBot = botConfig;
return newState;
}
function setBotFilesState(botFilesState: BotInfo[], state: BotState): BotState {
let newState = Object.assign({}, state);
newState.botFiles = botFilesState;
return newState;
}