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Add SV_ViewID support #251

Merged
merged 4 commits into from
Apr 27, 2017
Merged

Add SV_ViewID support #251

merged 4 commits into from
Apr 27, 2017

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tex3d
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@tex3d tex3d commented Apr 26, 2017

  • Add SV_ViewID loaded from intrinsic in Dxil, for input to all graphics shader stages
  • hctdb: rename shader_models to shader_stages, add shader_model for min required shader model
  • Validator: validate dxil version required for shader model
  • DxilModule: Add GetDxilVersion
  • Set Barycentric intrinsics to SM 6.1
  • Update SystemValueTest for SM 6.1

- Add SV_ViewID loaded from intrinsic in Dxil,
  for input to all graphics shader stages
- hctdb: rename shader_models to shader_stages,
  add shader_model for min required shader model
- Validator: validate dxil version required for shader model
- DxilModule: Add GetDxilVersion
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@tex3d,
Thanks for your contribution as a Microsoft full-time employee or intern. You do not need to sign a CLA.
Thanks,
Microsoft Pull Request Bot

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@tex3d tex3d merged commit a581927 into microsoft:master Apr 27, 2017
@numega
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numega commented May 7, 2017

@tex3d Hi, is there any information on how SV_ViewID should be used? Additionally, is it similar to GL_ViewID_OVR?

ehsannas added a commit to ehsannas/DirectXShaderCompiler that referenced this pull request Jun 25, 2018
)

After this change, you can simply run 'ninja', and you'll get the 'dxc'
target and 'clang-spirv-tests' target built.
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5 participants