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Fix some links to the Unity tutorials (#17)
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YoniSmolin committed Aug 31, 2017
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Expand Up @@ -14,7 +14,7 @@ Sample|Use case|What will you learn?
[Camera3D](Camera3D) | Manipulate camera in a 3D scene | Create a simple [gesture](https://docs.microsoft.com/en-us/gestures/index#gesture) and consume hand skeleton stream
[GesturesPowerPointPlugin](GesturesPowerPointPlugin) (requires [Office Tools for Visual Studio](https://www.visualstudio.com/vs/office-tools/))| Create and present a slideshow in PowerPoint using gestures | Create multiple simple [gestures](https://docs.microsoft.com/en-us/gestures/index#gesture) and wire them to activate various PowerPoint features
[CarGestures](CarGestures) | Control a virtual car's infotainment-system with gestures | Create a complete WPF UI with multiple [gestures](https://docs.microsoft.com/en-us/gestures/index#gesture) of varying complexity
[Unity Tutorial Project](Unity) | Follow our [Unity tutorial](https://docs.microsoft.com/en-us/gestures/unity-tutorials-introduction) | Integrate gestures and hand-skeleton input in your Unity games
[Unity Package and Tutorial Projects](Unity) | Follow our [Unity tutorial](https://docs.microsoft.com/en-us/gestures/unity-tutorials-introduction) | Integrate gestures and hand-skeleton input in your Unity games

# Contributing

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4 changes: 2 additions & 2 deletions Unity/README.md
Expand Up @@ -4,8 +4,8 @@ The contents of this directory is:
to integrate gestures into Unity games. Each of the following directories contains the final Unity project obtained in the corresponding tutorial:

- [Introduction](https://review.docs.microsoft.com/en-us/gestures/unity-tutorials-introduction) - learn how to wire a gesture to an existing functionality in your scene. This tutorial introduces you to the **GesturesManager**, **UIManager**, **GestureTrigger** and **CameraGesturesController** prefabs.
- [3D Object Manipulation (Mouse)](https://review.docs.microsoft.com/en-us/gestures/unity-tutorials-3d-object-manipulation-mous) - create a 3D cursor that can move objects in the scene. The cursor is controlled by the mouse, using existing Unity capabilities.
- [3D Object Manipulation (Hand)](https://review.docs.microsoft.com/en-us/gestures/unity-tutorials-3d-object-manipulation-hand) - create a 3D cursor which is controlled by the hand, enabling you to use a gesture to "grab" an object and move it around in the scene.
- [3D Object Manipulation - Scene Preparation](https://docs.microsoft.com/en-us/gestures/unity-tutorials-3d-object-manipulation-mouse) - create a 3D cursor that can move objects in the scene. The cursor is controlled by the mouse, using existing Unity functionality.
- [3D Object Manipulation](https://docs.microsoft.com/en-us/gestures/unity-tutorials-3d-object-manipulation-hand) - create a 3D cursor which is controlled by the hand, enabling you to use a gesture to "grab" an object and move it around in the scene.

- [**Microsoft.Gestures.Toolkit.unitypackage**](Microsoft.Gestures.Toolkit.unitypackage) - [Project Prague's](https://docs.microsoft.com/en-us/gestures) Unity toolkit package.
Import this package to enable the use of gestures and hand-skeleton in your Unity project.
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