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Deployed Apps Crash - HoloLensWorldManager error #381
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Unity 5.5.0f3 |
Posted to Unity as well: |
Be sure to include a sample scene & repro steps. |
Ah sorry about that. I used created a new Unity project, imported the latest toolkit (included examples), and tried the GazeRulerExample scene (HoloToolkit-Examples/GazeRuler/Scenes) as well as the BasicCursor scene (HoloTookit/Input/Tests/Scenes). I used the HoloToolkit menu options to apply to scene, project and player settings. I also confirmed that each setting was done. (I noted that the Unity C# project was not checked in build settings and checked that manually.) I confirmed that the SpatialPerception was checked as well. While within Unity, playing the scene works fine. However within the emulator or the device, no splashscreen appears (which I find odd) and the system returns. It doesn't state an error. I can open the app by pinning it somewhere. The same situation happens (no splashscreen and it returns) and the pinned app is there. For all of my older apps that I used 5.4f on, they worked fine and still work. You may review my examples on my YT (maokomeeb). Hope that helps. |
Have you tried the new patch update? 5.5.0p1 I've been unable to duplicate this with your repro steps. Also be aware that the "Apply HoloLens Settings" my be broken currently. |
Figured it out. It's related to this: VR Supported wasn't checked. Checked it manually and all good. |
Tested both in emulator and remote device.
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