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Fade Culling #1531

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reillydonovan opened this issue Dec 15, 2017 · 3 comments
Closed

Fade Culling #1531

reillydonovan opened this issue Dec 15, 2017 · 3 comments
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@reillydonovan
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Is there an example scene or script demonstrating faded culling without a harsh edge? So that when you move through an object it has a gradient transparency along the culling edge?

@NeerajW
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NeerajW commented Feb 15, 2018

We don't currently but I bet @Cameron-Micka might be able to add this to his list if it does not exist.

@Cameron-Micka
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This is a simple as a material checkbox with an upcoming shader change coming to the MRTK (which will also include an example scene!). You can read more about the proposed changes here.

@keveleigh
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Fixed via #1743, which added the Assets/MixedRealityToolkit-Examples/StandardShader/Scenes/MaterialGallery.unity scene with examples of how to implement this feature.

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