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add Cursor,Directional indicator,Navigation and Manipulation Input #502
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First Welcome! We're glad you're here! The HoloAcademy and HoloToolkit are not the same. |
@S-Hodgson-MMOARgames |
@S-Hodgson-MMOARgames |
@sberhorst yes, copy and paste. |
@lycheeyy |
@lycheeyy @sberhorst , I encourage you guys to take a look at each scene in each and every one of the test scenes. They pretty much demonstrate how to use most of the components. I've really been trying to get the documentation up to speed, but when it comes down to it, you're really just going to need to read the code and get your hands dirty trying stuff out. If you want help I charge by the hour 💸 or 🍺 haha. |
For getting simple input working like a tap or gesture you will need to make sure your scene is set up to correctly and you may want write your own script that will handle the right kinds of inputs you want. Specifically you're going to want to write a class that's similar to TapResponder.cs or Pretty much any input script you write will implement one of the input handlers described in the Input Overview. |
@lycheeyy and @sberhorst completely appreciate and understand the problem you are having. And thank you giving another data point. This is a very typical issue with OSS and non-OSS components :) Academy is designed exactly for folks like you who are beginners and may or may not have experience with Unity or C# development. As HoloToolkit is OSS it grows as the developers using it grow. So it can be very hard to keep academy simple and in step with toolkit. Hence they diverge in content as time goes by. To make the bridge simpler from academy to toolkit here's what we are trying to to:
Hope this helps!! |
@NeerajW would it make sense to change the name of the toolkit that's part of the Academy tutorials ? It seems to me if it was called "HolographicAcademyToolkit" or something similar throughout the academy it wouldn't be as surprising that the code is divergent. |
@thebanjomatic that's a good point. Do they currently share the same namespaces? |
@HodgsonSDAS I only checked Holograms 210, but scripts have the namespace as: I guess its already spelled out a little bit that its a specific fork of the holotoolkit, but I do think the right choice of name could make things more clear. I just don't know what that name would be. |
@NeerajW @S-Hodgson-MMOARgames It works!!!Thank you! I can see the cursor on and off my assembly! |
Hello,
I'm very new in unity, I just got the HoloLens. It’s amazing!! I already impoted holotoolkit(1.5.5.0) to assets folder. And I’m following the academy tutorial. Everything is alright and I can get the same effect like in the tutorial with the files that provided in the beginning of the tutorial. But when I created my new project, I got confused. As follow the tutorial as before, I cannot find a lot of assets inside the holotoolkit, like”Cursor Manager”script,”Directional Indicator”asset “Gesture Manager”,”Gesture Action”,etc. And when I try to import the missing staff from the files of academy tutorial, there’s always some error. So what is my problem and how to add Cursor,Directional indicator,Navigation and Manipulation Input to a new project?
Thanks a lot!!!
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