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Add a Specular Glossiness to Metallic Roughness conversion step to wo…
…rkflows. (#36) * Update glTF.CPP to 1.5.19 Update driectxtex to 2018.6.1.2 * lower case Document * Updates for future 1809 (rs5). Add abilibty to apply Draco mesh compression. Modify SerializeBinary to allow for BufferView's that we don't understand natively. * Switch to use a new NuGet package for Draco consumption * Add a Specular Glossiness to Metallic Roughness conversion step to workflows. Refactored texture loading and packing utils into generic textures utils. Resolved packing, resizing and compressing texture issues with sRGB and alpha channels. Update draco build to allow for ARM. * small fixes * Update README with latest features. Switch draco compression to an option; it makes loading slower. * Tweek the mesh compression options and language. * Found and fixed a couple of issues with mesh compression.
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