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[box2d] Replace buildsystem with CMake for better cross-platform support
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ras0219-msft committed May 1, 2018
1 parent 8eac561 commit 64c3268
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Showing 4 changed files with 36 additions and 95 deletions.
21 changes: 21 additions & 0 deletions ports/box2d/CMakeLists.txt
@@ -0,0 +1,21 @@
cmake_minimum_required(VERSION 3.9)
project(Box2d CXX)

file(GLOB_RECURSE SOURCES Box2D/Box2D/*.cpp)

add_library(Box2D ${SOURCES})
target_include_directories(Box2D PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/Box2D> $<INSTALL_INTERFACE:include>)

install(TARGETS Box2D
EXPORT unofficial-box2d-targets
RUNTIME DESTINATION bin
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
)

install(
EXPORT unofficial-box2d-targets
FILE unofficial-box2d-config.cmake
NAMESPACE unofficial::box2d::
DESTINATION share/unofficial-box2d
)
2 changes: 1 addition & 1 deletion ports/box2d/CONTROL
@@ -1,3 +1,3 @@
Source: box2d
Version: 2.3.1-374664b
Version: 2.3.1-374664b-1
Description: Box2D (http://box2d.org) is an open source C++ engine for simulating rigid bodies in 2D.
68 changes: 14 additions & 54 deletions ports/box2d/portfile.cmake
@@ -1,17 +1,8 @@

# Get output directory
set(PROJECT_ARCH_BITS "x64")
if(TRIPLET_SYSTEM_ARCH MATCHES "x86")
set(PROJECT_ARCH_BITS "x32")
elseif(TRIPLET_SYSTEM_ARCH MATCHES "arm")
message(FATAL_ERROR "ARM not supported")
endif(TRIPLET_SYSTEM_ARCH MATCHES "x86")


include(vcpkg_common_functions)

if(EXISTS "${CURRENT_BUILDTREES_DIR}/src/.git")
file(REMOVE_RECURSE ${CURRENT_BUILDTREES_DIR}/src)
if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic")
message("Box2D only supports building as a static library")
set(VCPKG_LIBRARY_LINKAGE "static")
endif()

vcpkg_from_github(
Expand All @@ -22,54 +13,23 @@ vcpkg_from_github(
HEAD_REF master
)

if(VCPKG_CRT_LINKAGE STREQUAL "static")
vcpkg_apply_patches(
SOURCE_PATH ${SOURCE_PATH}
PATCHES
${CMAKE_CURRENT_LIST_DIR}/use-static-linkage.patch
)
endif()

# Put the licence and readme files where vcpkg expects it
message(STATUS "Packaging license")
file(COPY ${SOURCE_PATH}/README.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/box2d)
file(COPY ${SOURCE_PATH}/Box2D/License.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/box2d)
file(RENAME ${CURRENT_PACKAGES_DIR}/share/box2d/License.txt ${CURRENT_PACKAGES_DIR}/share/box2d/copyright)
message(STATUS "Packaging license done")

# Building:
set(OUTPUTS_PATH "${SOURCE_PATH}/Box2D/Build/vs2015/bin/${PROJECT_ARCH_BITS}")
file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH})

vcpkg_build_msbuild(PROJECT_PATH ${SOURCE_PATH}/Box2D/Build/vs2015/Box2D.vcxproj)

if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release")
message(STATUS "Packaging ${TARGET_TRIPLET}-Release lib")
file(
INSTALL ${OUTPUTS_PATH}/Release/
DESTINATION ${CURRENT_PACKAGES_DIR}/lib
FILES_MATCHING PATTERN "*.lib"
)
file(RENAME ${CURRENT_PACKAGES_DIR}/lib/Box2D.lib ${CURRENT_PACKAGES_DIR}/lib/box2d.lib)
message(STATUS "Packaging ${TARGET_TRIPLET}-Release lib done")
endif()
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
)
vcpkg_install_cmake()

if(NOT DEFINED VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug")
message(STATUS "Packaging ${TARGET_TRIPLET}-Debug lib")
file(
INSTALL ${OUTPUTS_PATH}/Debug/
DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib
FILES_MATCHING PATTERN "*.lib"
)
file(RENAME ${CURRENT_PACKAGES_DIR}/debug/lib/Box2D.lib ${CURRENT_PACKAGES_DIR}/debug/lib/box2d.lib)
message(STATUS "Packaging ${TARGET_TRIPLET}-Debug lib done")
endif()
vcpkg_fixup_cmake_targets(CONFIG_PATH share/unofficial-box2d TARGET_PATH share/unofficial-box2d)

message(STATUS "Packaging headers")
file(
COPY ${SOURCE_PATH}/Box2D/Box2D
DESTINATION ${CURRENT_PACKAGES_DIR}/include
PATTERN "*.h"
FILES_MATCHING PATTERN "*.h"
)
message(STATUS "Packaging headers done")

vcpkg_copy_pdbs()

file(COPY ${SOURCE_PATH}/Box2D/License.txt ${SOURCE_PATH}/README.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/box2d)
file(RENAME ${CURRENT_PACKAGES_DIR}/share/box2d/License.txt ${CURRENT_PACKAGES_DIR}/share/box2d/copyright)
40 changes: 0 additions & 40 deletions ports/box2d/use-static-linkage.patch

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