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MultiplayerInitializationStage.xml
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MultiplayerInitializationStage.xml
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<Type Name="MultiplayerInitializationStage" FullName="Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage">
<TypeSignature Language="C#" Value="public enum MultiplayerInitializationStage" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed MultiplayerInitializationStage extends System.Enum" />
<TypeSignature Language="DocId" Value="T:Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage" />
<TypeSignature Language="VB.NET" Value="Public Enum MultiplayerInitializationStage" />
<TypeSignature Language="F#" Value="type MultiplayerInitializationStage = " />
<AssemblyInfo>
<AssemblyName>Microsoft.Xbox.Services</AssemblyName>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Attributes>
<Attribute>
<AttributeName>Windows.Foundation.Metadata.Version(1)</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>
Defines values that indicate the current status during the initialization stage.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Evaluating">
<MemberSignature Language="C#" Value="Evaluating" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage Evaluating = int32(4)" />
<MemberSignature Language="DocId" Value="F:Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.Evaluating" />
<MemberSignature Language="VB.NET" Value="Evaluating" />
<MemberSignature Language="F#" Value="Evaluating = 4" Usage="Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.Evaluating" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Xbox.Services</AssemblyName>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage</ReturnType>
</ReturnValue>
<MemberValue>4</MemberValue>
<Docs>
<summary>
The evaluating initialization stage is active.
If auto evaluate is true, then this stage is skipped; otherwise, the title will do its own evaluation.
</summary>
</Docs>
</Member>
<Member MemberName="Failed">
<MemberSignature Language="C#" Value="Failed" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage Failed = int32(5)" />
<MemberSignature Language="DocId" Value="F:Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.Failed" />
<MemberSignature Language="VB.NET" Value="Failed" />
<MemberSignature Language="F#" Value="Failed = 5" Usage="Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.Failed" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Xbox.Services</AssemblyName>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage</ReturnType>
</ReturnValue>
<MemberValue>5</MemberValue>
<Docs>
<summary>
Failed initialization stage.
If episode 1 didn't succeed, then it indicates failed permanently.
</summary>
</Docs>
</Member>
<Member MemberName="Joining">
<MemberSignature Language="C#" Value="Joining" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage Joining = int32(2)" />
<MemberSignature Language="DocId" Value="F:Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.Joining" />
<MemberSignature Language="VB.NET" Value="Joining" />
<MemberSignature Language="F#" Value="Joining = 2" Usage="Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.Joining" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Xbox.Services</AssemblyName>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>
Players are joining the initialization stage. Typically matchmaking creates the session and adds users to it.
Players have up to the joining timeout to join the session during this phase.
</summary>
</Docs>
</Member>
<Member MemberName="Measuring">
<MemberSignature Language="C#" Value="Measuring" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage Measuring = int32(3)" />
<MemberSignature Language="DocId" Value="F:Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.Measuring" />
<MemberSignature Language="VB.NET" Value="Measuring" />
<MemberSignature Language="F#" Value="Measuring = 3" Usage="Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.Measuring" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Xbox.Services</AssemblyName>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>
The measuring initialization stage for QoS measurement is active. This is the stage where QoS measurement happens.
The title must manually manage QoS during this stage.
</summary>
</Docs>
</Member>
<Member MemberName="None">
<MemberSignature Language="C#" Value="None" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage None = int32(1)" />
<MemberSignature Language="DocId" Value="F:Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.None" />
<MemberSignature Language="VB.NET" Value="None" />
<MemberSignature Language="F#" Value="None = 1" Usage="Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.None" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Xbox.Services</AssemblyName>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>
The initialization stage not set.
</summary>
</Docs>
</Member>
<Member MemberName="Unknown">
<MemberSignature Language="C#" Value="Unknown" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage Unknown = int32(0)" />
<MemberSignature Language="DocId" Value="F:Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.Unknown" />
<MemberSignature Language="VB.NET" Value="Unknown" />
<MemberSignature Language="F#" Value="Unknown = 0" Usage="Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage.Unknown" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Xbox.Services</AssemblyName>
<AssemblyVersion>255.255.255.255</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Xbox.Services.Multiplayer.MultiplayerInitializationStage</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>
Unknown.
</summary>
</Docs>
</Member>
</Members>
</Type>