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RelayCommand.xml
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RelayCommand.xml
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<Type Name="RelayCommand" FullName="CommunityToolkit.Mvvm.Input.RelayCommand">
<TypeSignature Language="C#" Value="public sealed class RelayCommand : CommunityToolkit.Mvvm.Input.IRelayCommand, System.Windows.Input.ICommand" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit RelayCommand extends System.Object implements class CommunityToolkit.Mvvm.Input.IRelayCommand, class System.Windows.Input.ICommand" />
<TypeSignature Language="DocId" Value="T:CommunityToolkit.Mvvm.Input.RelayCommand" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class RelayCommand
Implements ICommand, IRelayCommand" />
<TypeSignature Language="F#" Value="type RelayCommand = class
 interface IRelayCommand
 interface ICommand" />
<AssemblyInfo>
<AssemblyName>CommunityToolkit.Mvvm</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>CommunityToolkit.Mvvm.Input.IRelayCommand</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.Windows.Input.ICommand</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<summary>
A command whose sole purpose is to relay its functionality to other
objects by invoking delegates. The default return value for the <see cref="M:CommunityToolkit.Mvvm.Input.RelayCommand.CanExecute(System.Object)" />
method is <see langword="true" />. This type does not allow you to accept command parameters
in the <see cref="M:CommunityToolkit.Mvvm.Input.RelayCommand.Execute(System.Object)" /> and <see cref="M:CommunityToolkit.Mvvm.Input.RelayCommand.CanExecute(System.Object)" /> callback methods.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public RelayCommand (Action execute);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Action execute) cil managed" />
<MemberSignature Language="DocId" Value="M:CommunityToolkit.Mvvm.Input.RelayCommand.#ctor(System.Action)" />
<MemberSignature Language="VB.NET" Value="Public Sub New (execute As Action)" />
<MemberSignature Language="F#" Value="new CommunityToolkit.Mvvm.Input.RelayCommand : Action -> CommunityToolkit.Mvvm.Input.RelayCommand" Usage="new CommunityToolkit.Mvvm.Input.RelayCommand execute" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>CommunityToolkit.Mvvm</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="execute" Type="System.Action" />
</Parameters>
<Docs>
<param name="execute">The execution logic.</param>
<summary>
Initializes a new instance of the <see cref="T:CommunityToolkit.Mvvm.Input.RelayCommand" /> class that can always execute.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public RelayCommand (Action execute, Func<bool> canExecute);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Action execute, class System.Func`1<bool> canExecute) cil managed" />
<MemberSignature Language="DocId" Value="M:CommunityToolkit.Mvvm.Input.RelayCommand.#ctor(System.Action,System.Func{System.Boolean})" />
<MemberSignature Language="VB.NET" Value="Public Sub New (execute As Action, canExecute As Func(Of Boolean))" />
<MemberSignature Language="F#" Value="new CommunityToolkit.Mvvm.Input.RelayCommand : Action * Func<bool> -> CommunityToolkit.Mvvm.Input.RelayCommand" Usage="new CommunityToolkit.Mvvm.Input.RelayCommand (execute, canExecute)" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>CommunityToolkit.Mvvm</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="execute" Type="System.Action" />
<Parameter Name="canExecute" Type="System.Func<System.Boolean>" />
</Parameters>
<Docs>
<param name="execute">The execution logic.</param>
<param name="canExecute">The execution status logic.</param>
<summary>
Initializes a new instance of the <see cref="T:CommunityToolkit.Mvvm.Input.RelayCommand" /> class.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CanExecute">
<MemberSignature Language="C#" Value="public bool CanExecute (object? parameter);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool CanExecute(object parameter) cil managed" />
<MemberSignature Language="DocId" Value="M:CommunityToolkit.Mvvm.Input.RelayCommand.CanExecute(System.Object)" />
<MemberSignature Language="VB.NET" Value="Public Function CanExecute (parameter As Object) As Boolean" />
<MemberSignature Language="F#" Value="abstract member CanExecute : obj -> bool
override this.CanExecute : obj -> bool" Usage="relayCommand.CanExecute parameter" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Windows.Input.ICommand.CanExecute(System.Object)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>CommunityToolkit.Mvvm</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="parameter" Type="System.Object" />
</Parameters>
<Docs>
<param name="parameter">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CanExecuteChanged">
<MemberSignature Language="C#" Value="public event EventHandler? CanExecuteChanged;" />
<MemberSignature Language="ILAsm" Value=".event class System.EventHandler CanExecuteChanged" />
<MemberSignature Language="DocId" Value="E:CommunityToolkit.Mvvm.Input.RelayCommand.CanExecuteChanged" />
<MemberSignature Language="VB.NET" Value="Public Event CanExecuteChanged As EventHandler " />
<MemberSignature Language="F#" Value="member this.CanExecuteChanged : EventHandler " Usage="member this.CanExecuteChanged : System.EventHandler " />
<MemberType>Event</MemberType>
<Implements>
<InterfaceMember>E:System.Windows.Input.ICommand.CanExecuteChanged</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>CommunityToolkit.Mvvm</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Execute">
<MemberSignature Language="C#" Value="public void Execute (object? parameter);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Execute(object parameter) cil managed" />
<MemberSignature Language="DocId" Value="M:CommunityToolkit.Mvvm.Input.RelayCommand.Execute(System.Object)" />
<MemberSignature Language="VB.NET" Value="Public Sub Execute (parameter As Object)" />
<MemberSignature Language="F#" Value="abstract member Execute : obj -> unit
override this.Execute : obj -> unit" Usage="relayCommand.Execute parameter" />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:System.Windows.Input.ICommand.Execute(System.Object)</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>CommunityToolkit.Mvvm</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="parameter" Type="System.Object" />
</Parameters>
<Docs>
<param name="parameter">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NotifyCanExecuteChanged">
<MemberSignature Language="C#" Value="public void NotifyCanExecuteChanged ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void NotifyCanExecuteChanged() cil managed" />
<MemberSignature Language="DocId" Value="M:CommunityToolkit.Mvvm.Input.RelayCommand.NotifyCanExecuteChanged" />
<MemberSignature Language="VB.NET" Value="Public Sub NotifyCanExecuteChanged ()" />
<MemberSignature Language="F#" Value="abstract member NotifyCanExecuteChanged : unit -> unit
override this.NotifyCanExecuteChanged : unit -> unit" Usage="relayCommand.NotifyCanExecuteChanged " />
<MemberType>Method</MemberType>
<Implements>
<InterfaceMember>M:CommunityToolkit.Mvvm.Input.IRelayCommand.NotifyCanExecuteChanged</InterfaceMember>
</Implements>
<AssemblyInfo>
<AssemblyName>CommunityToolkit.Mvvm</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Notifies that the <see cref="M:System.Windows.Input.ICommand.CanExecute(System.Object)" /> property has changed.
</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>