/
ToastScenario.xml
116 lines (116 loc) · 5.84 KB
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ToastScenario.xml
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<Type Name="ToastScenario" FullName="Microsoft.Toolkit.Uwp.Notifications.ToastScenario">
<TypeSignature Language="C#" Value="public enum ToastScenario" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed ToastScenario extends System.Enum" />
<TypeSignature Language="DocId" Value="T:Microsoft.Toolkit.Uwp.Notifications.ToastScenario" />
<TypeSignature Language="VB.NET" Value="Public Enum ToastScenario" />
<TypeSignature Language="F#" Value="type ToastScenario = " />
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.Notifications</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Docs>
<summary>
Specifies the scenario, controlling behaviors about the Toast.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Alarm">
<MemberSignature Language="C#" Value="Alarm" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Microsoft.Toolkit.Uwp.Notifications.ToastScenario Alarm = int32(1)" />
<MemberSignature Language="DocId" Value="F:Microsoft.Toolkit.Uwp.Notifications.ToastScenario.Alarm" />
<MemberSignature Language="VB.NET" Value="Alarm" />
<MemberSignature Language="F#" Value="Alarm = 1" Usage="Microsoft.Toolkit.Uwp.Notifications.ToastScenario.Alarm" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.Notifications</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.Notifications.ToastScenario</ReturnType>
</ReturnValue>
<MemberValue>1</MemberValue>
<Docs>
<summary>
Causes the Toast to stay on-screen and expanded until the user takes action. Also causes a looping alarm sound to be selected by default.
</summary>
</Docs>
</Member>
<Member MemberName="Default">
<MemberSignature Language="C#" Value="Default" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Microsoft.Toolkit.Uwp.Notifications.ToastScenario Default = int32(0)" />
<MemberSignature Language="DocId" Value="F:Microsoft.Toolkit.Uwp.Notifications.ToastScenario.Default" />
<MemberSignature Language="VB.NET" Value="Default" />
<MemberSignature Language="F#" Value="Default = 0" Usage="Microsoft.Toolkit.Uwp.Notifications.ToastScenario.Default" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.Notifications</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.Notifications.ToastScenario</ReturnType>
</ReturnValue>
<MemberValue>0</MemberValue>
<Docs>
<summary>
The normal Toast behavior. The Toast appears for a short duration, and then automatically dismisses into Action Center.
</summary>
</Docs>
</Member>
<Member MemberName="IncomingCall">
<MemberSignature Language="C#" Value="IncomingCall" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Microsoft.Toolkit.Uwp.Notifications.ToastScenario IncomingCall = int32(3)" />
<MemberSignature Language="DocId" Value="F:Microsoft.Toolkit.Uwp.Notifications.ToastScenario.IncomingCall" />
<MemberSignature Language="VB.NET" Value="IncomingCall" />
<MemberSignature Language="F#" Value="IncomingCall = 3" Usage="Microsoft.Toolkit.Uwp.Notifications.ToastScenario.IncomingCall" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.Notifications</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.Notifications.ToastScenario</ReturnType>
</ReturnValue>
<MemberValue>3</MemberValue>
<Docs>
<summary>
Causes the Toast to stay on-screen and expanded until the user takes action (on Mobile this expands to full screen). Also causes a looping incoming call sound to be selected by default.
</summary>
</Docs>
</Member>
<Member MemberName="Reminder">
<MemberSignature Language="C#" Value="Reminder" />
<MemberSignature Language="ILAsm" Value=".field public static literal valuetype Microsoft.Toolkit.Uwp.Notifications.ToastScenario Reminder = int32(2)" />
<MemberSignature Language="DocId" Value="F:Microsoft.Toolkit.Uwp.Notifications.ToastScenario.Reminder" />
<MemberSignature Language="VB.NET" Value="Reminder" />
<MemberSignature Language="F#" Value="Reminder = 2" Usage="Microsoft.Toolkit.Uwp.Notifications.ToastScenario.Reminder" />
<MemberType>Field</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.Notifications</AssemblyName>
<AssemblyVersion>6.1.0.0</AssemblyVersion>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.Notifications.ToastScenario</ReturnType>
</ReturnValue>
<MemberValue>2</MemberValue>
<Docs>
<summary>
Causes the Toast to stay on-screen and expanded until the user takes action.
</summary>
</Docs>
</Member>
</Members>
</Type>