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AnimationBuilder.xml
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AnimationBuilder.xml
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<Type Name="AnimationBuilder" FullName="Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder">
<TypeSignature Language="C#" Value="public sealed class AnimationBuilder" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit AnimationBuilder extends System.Object" />
<TypeSignature Language="DocId" Value="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class AnimationBuilder" />
<TypeSignature Language="F#" Value="type AnimationBuilder = class" />
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="AnchorPoint">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Vector2> AnchorPoint ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1<valuetype System.Numerics.Vector2> AnchorPoint() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.AnchorPoint" />
<MemberSignature Language="VB.NET" Value="Public Function AnchorPoint () As IPropertyAnimationBuilder(Of Vector2)" />
<MemberSignature Language="F#" Value="member this.AnchorPoint : unit -> Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Vector2>" Usage="animationBuilder.AnchorPoint " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Vector2></ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Adds a new anchor point animation for the X and Y axes to the current schedule.
</summary>
<returns>An <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1" /> instance to configure the animation.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="AnchorPoint">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double> AnchorPoint (Microsoft.Toolkit.Uwp.UI.Animations.Axis axis);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1<float64> AnchorPoint(valuetype Microsoft.Toolkit.Uwp.UI.Animations.Axis axis) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.AnchorPoint(Microsoft.Toolkit.Uwp.UI.Animations.Axis)" />
<MemberSignature Language="VB.NET" Value="Public Function AnchorPoint (axis As Axis) As IPropertyAnimationBuilder(Of Double)" />
<MemberSignature Language="F#" Value="member this.AnchorPoint : Microsoft.Toolkit.Uwp.UI.Animations.Axis -> Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double>" Usage="animationBuilder.AnchorPoint axis" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Double></ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="axis" Type="Microsoft.Toolkit.Uwp.UI.Animations.Axis" />
</Parameters>
<Docs>
<param name="axis">The target anchor point axis to animate.</param>
<summary>
Adds a new anchor point animation for a single axis to the current schedule.
</summary>
<returns>An <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1" /> instance to configure the animation.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="AnchorPoint">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder AnchorPoint (System.Numerics.Vector2 to, System.Numerics.Vector2? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder AnchorPoint(valuetype System.Numerics.Vector2 to, valuetype System.Nullable`1<valuetype System.Numerics.Vector2> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.AnchorPoint(System.Numerics.Vector2,System.Nullable{System.Numerics.Vector2},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode)" />
<MemberSignature Language="VB.NET" Value="Public Function AnchorPoint (to As Vector2, Optional from As Nullable(Of Vector2) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.AnchorPoint : System.Numerics.Vector2 * Nullable<System.Numerics.Vector2> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.AnchorPoint (to, from, delay, duration, repeat, easingType, easingMode)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="to" Type="System.Numerics.Vector2" />
<Parameter Name="from" Type="System.Nullable<System.Numerics.Vector2>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
</Parameters>
<Docs>
<param name="to">The final point for the animation.</param>
<param name="from">The optional starting point for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<summary>
Adds a new anchor point animation for the X and Y axes to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="AnchorPoint">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder AnchorPoint (Microsoft.Toolkit.Uwp.UI.Animations.Axis axis, double to, double? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder AnchorPoint(valuetype Microsoft.Toolkit.Uwp.UI.Animations.Axis axis, float64 to, valuetype System.Nullable`1<float64> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.AnchorPoint(Microsoft.Toolkit.Uwp.UI.Animations.Axis,System.Double,System.Nullable{System.Double},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode)" />
<MemberSignature Language="VB.NET" Value="Public Function AnchorPoint (axis As Axis, to As Double, Optional from As Nullable(Of Double) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.AnchorPoint : Microsoft.Toolkit.Uwp.UI.Animations.Axis * double * Nullable<double> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.AnchorPoint (axis, to, from, delay, duration, repeat, easingType, easingMode)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="axis" Type="Microsoft.Toolkit.Uwp.UI.Animations.Axis" />
<Parameter Name="to" Type="System.Double" />
<Parameter Name="from" Type="System.Nullable<System.Double>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
</Parameters>
<Docs>
<param name="axis">The target anchor point axis to animate.</param>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<summary>
Adds a new anchor point animation for a single axis to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="CenterPoint">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Vector3> CenterPoint ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1<valuetype System.Numerics.Vector3> CenterPoint() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.CenterPoint" />
<MemberSignature Language="VB.NET" Value="Public Function CenterPoint () As IPropertyAnimationBuilder(Of Vector3)" />
<MemberSignature Language="F#" Value="member this.CenterPoint : unit -> Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Vector3>" Usage="animationBuilder.CenterPoint " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Vector3></ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Adds a new center point animation for all axes to the current schedule.
</summary>
<returns>An <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1" /> instance to configure the animation.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="CenterPoint">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double> CenterPoint (Microsoft.Toolkit.Uwp.UI.Animations.Axis axis, Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1<float64> CenterPoint(valuetype Microsoft.Toolkit.Uwp.UI.Animations.Axis axis, valuetype Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.CenterPoint(Microsoft.Toolkit.Uwp.UI.Animations.Axis,Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer)" />
<MemberSignature Language="VB.NET" Value="Public Function CenterPoint (axis As Axis, Optional layer As FrameworkLayer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition) As IPropertyAnimationBuilder(Of Double)" />
<MemberSignature Language="F#" Value="member this.CenterPoint : Microsoft.Toolkit.Uwp.UI.Animations.Axis * Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer -> Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double>" Usage="animationBuilder.CenterPoint (axis, layer)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Double></ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="axis" Type="Microsoft.Toolkit.Uwp.UI.Animations.Axis" />
<Parameter Name="layer" Type="Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer" />
</Parameters>
<Docs>
<param name="axis">The target scale axis to animate.</param>
<param name="layer">The target framework layer to animate.</param>
<summary>
Adds a new center point animation on a specified axis to the current schedule.
</summary>
<returns>An <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1" /> instance to configure the animation.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CenterPoint">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder CenterPoint (System.Numerics.Vector3 to, System.Numerics.Vector3? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder CenterPoint(valuetype System.Numerics.Vector3 to, valuetype System.Nullable`1<valuetype System.Numerics.Vector3> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.CenterPoint(System.Numerics.Vector3,System.Nullable{System.Numerics.Vector3},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode)" />
<MemberSignature Language="VB.NET" Value="Public Function CenterPoint (to As Vector3, Optional from As Nullable(Of Vector3) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.CenterPoint : System.Numerics.Vector3 * Nullable<System.Numerics.Vector3> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.CenterPoint (to, from, delay, duration, repeat, easingType, easingMode)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="to" Type="System.Numerics.Vector3" />
<Parameter Name="from" Type="System.Nullable<System.Numerics.Vector3>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
</Parameters>
<Docs>
<param name="to">The final point for the animation.</param>
<param name="from">The optional starting point for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<summary>
Adds a new center point animation for all axes to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="CenterPoint">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder CenterPoint (System.Numerics.Vector2 to, System.Numerics.Vector2? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut, Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder CenterPoint(valuetype System.Numerics.Vector2 to, valuetype System.Nullable`1<valuetype System.Numerics.Vector2> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode, valuetype Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.CenterPoint(System.Numerics.Vector2,System.Nullable{System.Numerics.Vector2},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode,Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer)" />
<MemberSignature Language="VB.NET" Value="Public Function CenterPoint (to As Vector2, Optional from As Nullable(Of Vector2) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut, Optional layer As FrameworkLayer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.CenterPoint : System.Numerics.Vector2 * Nullable<System.Numerics.Vector2> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode * Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.CenterPoint (to, from, delay, duration, repeat, easingType, easingMode, layer)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="to" Type="System.Numerics.Vector2" />
<Parameter Name="from" Type="System.Nullable<System.Numerics.Vector2>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
<Parameter Name="layer" Type="Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer" />
</Parameters>
<Docs>
<param name="to">The final point for the animation.</param>
<param name="from">The optional starting point for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<param name="layer">The target framework layer to animate.</param>
<summary>
Adds a new center point animation for the X and Y axes to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CenterPoint">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder CenterPoint (Microsoft.Toolkit.Uwp.UI.Animations.Axis axis, double to, double? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut, Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder CenterPoint(valuetype Microsoft.Toolkit.Uwp.UI.Animations.Axis axis, float64 to, valuetype System.Nullable`1<float64> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode, valuetype Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.CenterPoint(Microsoft.Toolkit.Uwp.UI.Animations.Axis,System.Double,System.Nullable{System.Double},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode,Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer)" />
<MemberSignature Language="VB.NET" Value="Public Function CenterPoint (axis As Axis, to As Double, Optional from As Nullable(Of Double) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut, Optional layer As FrameworkLayer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.CenterPoint : Microsoft.Toolkit.Uwp.UI.Animations.Axis * double * Nullable<double> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode * Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.CenterPoint (axis, to, from, delay, duration, repeat, easingType, easingMode, layer)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="axis" Type="Microsoft.Toolkit.Uwp.UI.Animations.Axis" />
<Parameter Name="to" Type="System.Double" />
<Parameter Name="from" Type="System.Nullable<System.Double>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
<Parameter Name="layer" Type="Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer" />
</Parameters>
<Docs>
<param name="axis">The target scale axis to animate.</param>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<param name="layer">The target framework layer to animate.</param>
<summary>
Adds a new center point animation on a specified axis to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Clip">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double> Clip (Microsoft.Toolkit.Uwp.UI.Animations.Side side);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1<float64> Clip(valuetype Microsoft.Toolkit.Uwp.UI.Animations.Side side) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Clip(Microsoft.Toolkit.Uwp.UI.Animations.Side)" />
<MemberSignature Language="VB.NET" Value="Public Function Clip (side As Side) As IPropertyAnimationBuilder(Of Double)" />
<MemberSignature Language="F#" Value="member this.Clip : Microsoft.Toolkit.Uwp.UI.Animations.Side -> Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double>" Usage="animationBuilder.Clip side" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Double></ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="side" Type="Microsoft.Toolkit.Uwp.UI.Animations.Side" />
</Parameters>
<Docs>
<param name="side">The clip size to animate.</param>
<summary>
Adds a new clip animation to the current schedule.
</summary>
<returns>An <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1" /> instance to configure the animation.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="Clip">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Clip (Windows.UI.Xaml.Thickness to, Windows.UI.Xaml.Thickness? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Clip(valuetype Windows.UI.Xaml.Thickness to, valuetype System.Nullable`1<valuetype Windows.UI.Xaml.Thickness> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Clip(Windows.UI.Xaml.Thickness,System.Nullable{Windows.UI.Xaml.Thickness},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode)" />
<MemberSignature Language="VB.NET" Value="Public Function Clip (to As Thickness, Optional from As Nullable(Of Thickness) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.Clip : Windows.UI.Xaml.Thickness * Nullable<Windows.UI.Xaml.Thickness> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.Clip (to, from, delay, duration, repeat, easingType, easingMode)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="to" Type="Windows.UI.Xaml.Thickness" />
<Parameter Name="from" Type="System.Nullable<Windows.UI.Xaml.Thickness>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
</Parameters>
<Docs>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<summary>
Adds a new clip animation to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="Clip">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Clip (Microsoft.Toolkit.Uwp.UI.Animations.Side side, double to, double? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Clip(valuetype Microsoft.Toolkit.Uwp.UI.Animations.Side side, float64 to, valuetype System.Nullable`1<float64> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Clip(Microsoft.Toolkit.Uwp.UI.Animations.Side,System.Double,System.Nullable{System.Double},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode)" />
<MemberSignature Language="VB.NET" Value="Public Function Clip (side As Side, to As Double, Optional from As Nullable(Of Double) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.Clip : Microsoft.Toolkit.Uwp.UI.Animations.Side * double * Nullable<double> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.Clip (side, to, from, delay, duration, repeat, easingType, easingMode)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="side" Type="Microsoft.Toolkit.Uwp.UI.Animations.Side" />
<Parameter Name="to" Type="System.Double" />
<Parameter Name="from" Type="System.Nullable<System.Double>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
</Parameters>
<Docs>
<param name="side">The clip size to animate.</param>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<summary>
Adds a new clip animation to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="Create">
<MemberSignature Language="C#" Value="public static Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Create ();" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Create() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Create" />
<MemberSignature Language="VB.NET" Value="Public Shared Function Create () As AnimationBuilder" />
<MemberSignature Language="F#" Value="static member Create : unit -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Create " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
<para>
Creates a new <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance to setup an animation schedule.
This can be used as the entry point to construct a custom animation sequence.
</para>
For instance:
<code>
AnimationBuilder.Create()<br />
.Opacity(from: 0, to: 1)<br />
.Translation(Axis.X, from: -40, to: 0)<br />
.Start(MyButton);
</code><para>
Configured <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instances are also reusable, meaning that the same
one can be used to start an animation sequence on multiple elements as well.
</para>
For instance:
<code>
var animation = AnimationBuilder.Create().Opacity(0, 1).Size(1.2, 1);<br /><br />
animation.Start(MyButton);<br />
animation.Start(MyGrid);
</code>
Alternatively, the <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationSet" /> type can be used to configure animations directly from XAML.
The same <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> APIs will still be used behind the scenes to handle animations.
</summary>
<returns>An empty <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance to use to construct an animation sequence.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ExternalAnimation">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder ExternalAnimation (Windows.UI.Composition.CompositionAnimation animation);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder ExternalAnimation(class Windows.UI.Composition.CompositionAnimation animation) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.ExternalAnimation(Windows.UI.Composition.CompositionAnimation)" />
<MemberSignature Language="VB.NET" Value="Public Function ExternalAnimation (animation As CompositionAnimation) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.ExternalAnimation : Windows.UI.Composition.CompositionAnimation -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.ExternalAnimation animation" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="animation" Type="Windows.UI.Composition.CompositionAnimation" />
</Parameters>
<Docs>
<param name="animation">The external <see cref="T:Windows.UI.Composition.CompositionAnimation" /> instance to add to the schedule.</param>
<summary>
Adds a new external animation to the current schedule, which will be executed on the same
target object the current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance will be invoked upon.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ExternalAnimation">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder ExternalAnimation (Windows.UI.Xaml.Media.Animation.Timeline animation);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder ExternalAnimation(class Windows.UI.Xaml.Media.Animation.Timeline animation) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.ExternalAnimation(Windows.UI.Xaml.Media.Animation.Timeline)" />
<MemberSignature Language="VB.NET" Value="Public Function ExternalAnimation (animation As Timeline) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.ExternalAnimation : Windows.UI.Xaml.Media.Animation.Timeline -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.ExternalAnimation animation" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="animation" Type="Windows.UI.Xaml.Media.Animation.Timeline" />
</Parameters>
<Docs>
<param name="animation">The external <see cref="T:Windows.UI.Xaml.Media.Animation.Timeline" /> instance to add to the schedule.</param>
<summary>
Adds a new external animation to the current schedule, which will be executed on the same
target object the current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance will be invoked upon.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ExternalAnimation">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder ExternalAnimation (Windows.UI.Composition.CompositionObject target, Windows.UI.Composition.CompositionAnimation animation);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder ExternalAnimation(class Windows.UI.Composition.CompositionObject target, class Windows.UI.Composition.CompositionAnimation animation) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.ExternalAnimation(Windows.UI.Composition.CompositionObject,Windows.UI.Composition.CompositionAnimation)" />
<MemberSignature Language="VB.NET" Value="Public Function ExternalAnimation (target As CompositionObject, animation As CompositionAnimation) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.ExternalAnimation : Windows.UI.Composition.CompositionObject * Windows.UI.Composition.CompositionAnimation -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.ExternalAnimation (target, animation)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="target" Type="Windows.UI.Composition.CompositionObject" />
<Parameter Name="animation" Type="Windows.UI.Composition.CompositionAnimation" />
</Parameters>
<Docs>
<param name="target">The <see cref="T:Windows.UI.Composition.CompositionObject" /> target to invoke the animation upon.</param>
<param name="animation">The external <see cref="T:Windows.UI.Composition.CompositionAnimation" /> instance to add to the schedule.</param>
<summary>
Adds a new external animation to the current schedule, which will be executed on a given
<see cref="T:Windows.UI.Composition.CompositionObject" /> when the current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance is invoked.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NormalizedKeyFrames<T>">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder NormalizedKeyFrames<T> (string property, Action<Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<T>> build, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeatOption = default, Windows.UI.Composition.AnimationDelayBehavior? delayBehavior = default, Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition) where T : struct;" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder NormalizedKeyFrames<struct .ctor (class System.ValueType) T>(string property, class System.Action`1<class Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder`1<!!T>> build, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeatOption, valuetype System.Nullable`1<valuetype Windows.UI.Composition.AnimationDelayBehavior> delayBehavior, valuetype Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.NormalizedKeyFrames``1(System.String,System.Action{Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder{``0}},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},System.Nullable{Windows.UI.Composition.AnimationDelayBehavior},Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer)" />
<MemberSignature Language="VB.NET" Value="Public Function NormalizedKeyFrames(Of T As Structure) (property As String, build As Action(Of INormalizedKeyFrameAnimationBuilder(Of T)), Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeatOption As Nullable(Of RepeatOption) = Nothing, Optional delayBehavior As Nullable(Of AnimationDelayBehavior) = Nothing, Optional layer As FrameworkLayer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.NormalizedKeyFrames : string * Action<Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<'T>> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Nullable<Windows.UI.Composition.AnimationDelayBehavior> * Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder (requires 'T : struct)" Usage="animationBuilder.NormalizedKeyFrames (property, build, delay, duration, repeatOption, delayBehavior, layer)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<TypeParameters>
<TypeParameter Name="T">
<Constraints>
<ParameterAttribute>DefaultConstructorConstraint</ParameterAttribute>
<ParameterAttribute>NotNullableValueTypeConstraint</ParameterAttribute>
<BaseTypeName>System.ValueType</BaseTypeName>
</Constraints>
</TypeParameter>
</TypeParameters>
<Parameters>
<Parameter Name="property" Type="System.String" />
<Parameter Name="build" Type="System.Action<Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<T>>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeatOption" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="delayBehavior" Type="System.Nullable<Windows.UI.Composition.AnimationDelayBehavior>" />
<Parameter Name="layer" Type="Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer" />
</Parameters>
<Docs>
<typeparam name="T">The type of values to animate.</typeparam>
<param name="property">The target property to animate.</param>
<param name="build">The callback to use to construct the custom animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The animation duration.</param>
<param name="repeatOption">The repeat option for the animation (defaults to one iteration).</param>
<param name="delayBehavior">The delay behavior to use (ignored if <paramref name="layer" /> is <see cref="F:Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Xaml" />).</param>
<param name="layer">The target framework layer to animate.</param>
<summary>
Adds a custom animation based on normalized keyframes to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NormalizedKeyFrames<T,TState>">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder NormalizedKeyFrames<T,TState> (string property, TState state, Action<Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<T>,TState> build, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeatOption = default, Windows.UI.Composition.AnimationDelayBehavior? delayBehavior = default, Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition) where T : struct;" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder NormalizedKeyFrames<struct .ctor (class System.ValueType) T, TState>(string property, !!TState state, class System.Action`2<class Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder`1<!!T>, !!TState> build, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeatOption, valuetype System.Nullable`1<valuetype Windows.UI.Composition.AnimationDelayBehavior> delayBehavior, valuetype Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.NormalizedKeyFrames``2(System.String,``1,System.Action{Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder{``0},``1},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},System.Nullable{Windows.UI.Composition.AnimationDelayBehavior},Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer)" />
<MemberSignature Language="VB.NET" Value="Public Function NormalizedKeyFrames(Of T As Structure, TState As Structure) (property As String, state As TState, build As Action(Of INormalizedKeyFrameAnimationBuilder(Of T), TState), Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeatOption As Nullable(Of RepeatOption) = Nothing, Optional delayBehavior As Nullable(Of AnimationDelayBehavior) = Nothing, Optional layer As FrameworkLayer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.NormalizedKeyFrames : string * 'State * Action<Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<'T>, 'State> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Nullable<Windows.UI.Composition.AnimationDelayBehavior> * Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder (requires 'T : struct)" Usage="animationBuilder.NormalizedKeyFrames (property, state, build, delay, duration, repeatOption, delayBehavior, layer)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<TypeParameters>
<TypeParameter Name="T">
<Constraints>
<ParameterAttribute>DefaultConstructorConstraint</ParameterAttribute>
<ParameterAttribute>NotNullableValueTypeConstraint</ParameterAttribute>
<BaseTypeName>System.ValueType</BaseTypeName>
</Constraints>
</TypeParameter>
<TypeParameter Name="TState" />
</TypeParameters>
<Parameters>
<Parameter Name="property" Type="System.String" />
<Parameter Name="state" Type="TState" />
<Parameter Name="build" Type="System.Action<Microsoft.Toolkit.Uwp.UI.Animations.INormalizedKeyFrameAnimationBuilder<T>,TState>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeatOption" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="delayBehavior" Type="System.Nullable<Windows.UI.Composition.AnimationDelayBehavior>" />
<Parameter Name="layer" Type="Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer" />
</Parameters>
<Docs>
<typeparam name="T">The type of values to animate.</typeparam>
<typeparam name="TState">The type of state to pass to the builder.</typeparam>
<param name="property">The target property to animate.</param>
<param name="state">The state to pass to the builder.</param>
<param name="build">The callback to use to construct the custom animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The animation duration.</param>
<param name="repeatOption">The repeat option for the animation (defaults to one iteration).</param>
<param name="delayBehavior">The delay behavior to use (ignored if <paramref name="layer" /> is <see cref="F:Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Xaml" />).</param>
<param name="layer">The target framework layer to animate.</param>
<summary>
Adds a custom animation based on normalized keyframes to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Offset">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Vector3> Offset ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1<valuetype System.Numerics.Vector3> Offset() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Offset" />
<MemberSignature Language="VB.NET" Value="Public Function Offset () As IPropertyAnimationBuilder(Of Vector3)" />
<MemberSignature Language="F#" Value="member this.Offset : unit -> Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Vector3>" Usage="animationBuilder.Offset " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Vector3></ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Adds a new composition offset translation animation for all axes to the current schedule.
</summary>
<returns>An <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1" /> instance to configure the animation.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="Offset">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double> Offset (Microsoft.Toolkit.Uwp.UI.Animations.Axis axis);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1<float64> Offset(valuetype Microsoft.Toolkit.Uwp.UI.Animations.Axis axis) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Offset(Microsoft.Toolkit.Uwp.UI.Animations.Axis)" />
<MemberSignature Language="VB.NET" Value="Public Function Offset (axis As Axis) As IPropertyAnimationBuilder(Of Double)" />
<MemberSignature Language="F#" Value="member this.Offset : Microsoft.Toolkit.Uwp.UI.Animations.Axis -> Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double>" Usage="animationBuilder.Offset axis" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Double></ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="axis" Type="Microsoft.Toolkit.Uwp.UI.Animations.Axis" />
</Parameters>
<Docs>
<param name="axis">The target translation axis to animate.</param>
<summary>
Adds a new composition offset animation for a single axis to the current schedule.
</summary>
<returns>An <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1" /> instance to configure the animation.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="Offset">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Offset (System.Numerics.Vector2 to, System.Numerics.Vector2? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Offset(valuetype System.Numerics.Vector2 to, valuetype System.Nullable`1<valuetype System.Numerics.Vector2> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode) cil managed" />
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<MemberSignature Language="VB.NET" Value="Public Function Offset (to As Vector2, Optional from As Nullable(Of Vector2) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.Offset : System.Numerics.Vector2 * Nullable<System.Numerics.Vector2> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.Offset (to, from, delay, duration, repeat, easingType, easingMode)" />
<MemberType>Method</MemberType>
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<AssemblyVersion>7.1.0.0</AssemblyVersion>
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<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
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<Parameters>
<Parameter Name="to" Type="System.Numerics.Vector2" />
<Parameter Name="from" Type="System.Nullable<System.Numerics.Vector2>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
</Parameters>
<Docs>
<param name="to">The final point for the animation.</param>
<param name="from">The optional starting point for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<summary>
Adds a new composition offset animation for the X and Y axes to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="Offset">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Offset (System.Numerics.Vector3 to, System.Numerics.Vector3? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Offset(valuetype System.Numerics.Vector3 to, valuetype System.Nullable`1<valuetype System.Numerics.Vector3> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Offset(System.Numerics.Vector3,System.Nullable{System.Numerics.Vector3},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode)" />
<MemberSignature Language="VB.NET" Value="Public Function Offset (to As Vector3, Optional from As Nullable(Of Vector3) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.Offset : System.Numerics.Vector3 * Nullable<System.Numerics.Vector3> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.Offset (to, from, delay, duration, repeat, easingType, easingMode)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="to" Type="System.Numerics.Vector3" />
<Parameter Name="from" Type="System.Nullable<System.Numerics.Vector3>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
</Parameters>
<Docs>
<param name="to">The final point for the animation.</param>
<param name="from">The optional starting point for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<summary>
Adds a new composition offset translation animation for all axes to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="Offset">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Offset (Microsoft.Toolkit.Uwp.UI.Animations.Axis axis, double to, double? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Offset(valuetype Microsoft.Toolkit.Uwp.UI.Animations.Axis axis, float64 to, valuetype System.Nullable`1<float64> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Offset(Microsoft.Toolkit.Uwp.UI.Animations.Axis,System.Double,System.Nullable{System.Double},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode)" />
<MemberSignature Language="VB.NET" Value="Public Function Offset (axis As Axis, to As Double, Optional from As Nullable(Of Double) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.Offset : Microsoft.Toolkit.Uwp.UI.Animations.Axis * double * Nullable<double> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.Offset (axis, to, from, delay, duration, repeat, easingType, easingMode)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="axis" Type="Microsoft.Toolkit.Uwp.UI.Animations.Axis" />
<Parameter Name="to" Type="System.Double" />
<Parameter Name="from" Type="System.Nullable<System.Double>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
</Parameters>
<Docs>
<param name="axis">The target translation axis to animate.</param>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<summary>
Adds a new composition offset animation for a single axis to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="Opacity">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double> Opacity (Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1<float64> Opacity(valuetype Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Opacity(Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer)" />
<MemberSignature Language="VB.NET" Value="Public Function Opacity (Optional layer As FrameworkLayer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition) As IPropertyAnimationBuilder(Of Double)" />
<MemberSignature Language="F#" Value="member this.Opacity : Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer -> Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double>" Usage="animationBuilder.Opacity layer" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Double></ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="layer" Type="Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer" />
</Parameters>
<Docs>
<param name="layer">The target framework layer to animate.</param>
<summary>
Adds a new opacity animation to the current schedule.
</summary>
<returns>An <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1" /> instance to configure the animation.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Opacity">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Opacity (double to, double? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut, Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Opacity(float64 to, valuetype System.Nullable`1<float64> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode, valuetype Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Opacity(System.Double,System.Nullable{System.Double},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode,Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer)" />
<MemberSignature Language="VB.NET" Value="Public Function Opacity (to As Double, Optional from As Nullable(Of Double) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut, Optional layer As FrameworkLayer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.Opacity : double * Nullable<double> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode * Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.Opacity (to, from, delay, duration, repeat, easingType, easingMode, layer)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="to" Type="System.Double" />
<Parameter Name="from" Type="System.Nullable<System.Double>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
<Parameter Name="layer" Type="Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer" />
</Parameters>
<Docs>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<param name="layer">The target framework layer to animate.</param>
<summary>
Adds a new opacity animation to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Orientation">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Quaternion> Orientation ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1<valuetype System.Numerics.Quaternion> Orientation() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Orientation" />
<MemberSignature Language="VB.NET" Value="Public Function Orientation () As IPropertyAnimationBuilder(Of Quaternion)" />
<MemberSignature Language="F#" Value="member this.Orientation : unit -> Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Quaternion>" Usage="animationBuilder.Orientation " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Numerics.Quaternion></ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Adds a new orientation animation to the current schedule.
</summary>
<returns>An <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1" /> instance to configure the animation.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="Orientation">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Orientation (System.Numerics.Quaternion to, System.Numerics.Quaternion? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Orientation(valuetype System.Numerics.Quaternion to, valuetype System.Nullable`1<valuetype System.Numerics.Quaternion> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Orientation(System.Numerics.Quaternion,System.Nullable{System.Numerics.Quaternion},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode)" />
<MemberSignature Language="VB.NET" Value="Public Function Orientation (to As Quaternion, Optional from As Nullable(Of Quaternion) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.Orientation : System.Numerics.Quaternion * Nullable<System.Numerics.Quaternion> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.Orientation (to, from, delay, duration, repeat, easingType, easingMode)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="to" Type="System.Numerics.Quaternion" />
<Parameter Name="from" Type="System.Nullable<System.Numerics.Quaternion>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="repeat" Type="System.Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption>" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
</Parameters>
<Docs>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="repeat">The optional repeat mode (defaults to once).</param>
<param name="easingType">The optional easing function type for the animation.</param>
<param name="easingMode">The optional easing function mode for the animation.</param>
<summary>
Adds a new orientation animation to the current schedule.
</summary>
<returns>The current <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" /> instance.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="Rotation">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double> Rotation ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1<float64> Rotation() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Rotation" />
<MemberSignature Language="VB.NET" Value="Public Function Rotation () As IPropertyAnimationBuilder(Of Double)" />
<MemberSignature Language="F#" Value="member this.Rotation : unit -> Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<double>" Usage="animationBuilder.Rotation " />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder<System.Double></ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>
Adds a new rotation animation to the current schedule.
</summary>
<returns>An <see cref="T:Microsoft.Toolkit.Uwp.UI.Animations.IPropertyAnimationBuilder`1" /> instance to configure the animation.</returns>
<remarks>This animation is only available on the composition layer.</remarks>
</Docs>
</Member>
<Member MemberName="Rotation">
<MemberSignature Language="C#" Value="public Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Rotation (double to, double? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption? repeat = default, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut, Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder Rotation(float64 to, valuetype System.Nullable`1<float64> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype System.Nullable`1<valuetype Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> repeat, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode, valuetype Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer layer) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder.Rotation(System.Double,System.Nullable{System.Double},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},System.Nullable{Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption},Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode,Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer)" />
<MemberSignature Language="VB.NET" Value="Public Function Rotation (to As Double, Optional from As Nullable(Of Double) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional repeat As Nullable(Of RepeatOption) = Nothing, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut, Optional layer As FrameworkLayer = Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer.Composition) As AnimationBuilder" />
<MemberSignature Language="F#" Value="member this.Rotation : double * Nullable<double> * Nullable<TimeSpan> * Nullable<TimeSpan> * Nullable<Microsoft.Toolkit.Uwp.UI.Animations.RepeatOption> * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode * Microsoft.Toolkit.Uwp.UI.Animations.FrameworkLayer -> Microsoft.Toolkit.Uwp.UI.Animations.AnimationBuilder" Usage="animationBuilder.Rotation (to, from, delay, duration, repeat, easingType, easingMode, layer)" />
<MemberType>Method</MemberType>
<AssemblyInfo>