/
CompositorExtensions.xml
420 lines (420 loc) · 50.2 KB
/
CompositorExtensions.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
<Type Name="CompositorExtensions" FullName="Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions">
<TypeSignature Language="C#" Value="public static class CompositorExtensions" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit CompositorExtensions extends System.Object" />
<TypeSignature Language="DocId" Value="T:Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions" />
<TypeSignature Language="VB.NET" Value="Public Module CompositorExtensions" />
<TypeSignature Language="F#" Value="type CompositorExtensions = class" />
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>
An extension <see langword="class" /> for the <see cref="T:Windows.UI.Composition.Compositor" /> type.
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="CreateBooleanKeyFrameAnimation">
<MemberSignature Language="C#" Value="public static Windows.UI.Composition.BooleanKeyFrameAnimation CreateBooleanKeyFrameAnimation (this Windows.UI.Composition.Compositor compositor, string? target, bool to, bool? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Windows.UI.Composition.AnimationDelayBehavior delayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Windows.UI.Composition.AnimationDirection direction = Windows.UI.Composition.AnimationDirection.Normal, Windows.UI.Composition.AnimationIterationBehavior iterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, int iterationCount = 1);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Windows.UI.Composition.BooleanKeyFrameAnimation CreateBooleanKeyFrameAnimation(class Windows.UI.Composition.Compositor compositor, string target, bool to, valuetype System.Nullable`1<bool> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, valuetype Windows.UI.Composition.AnimationDelayBehavior delayBehavior, valuetype Windows.UI.Composition.AnimationDirection direction, valuetype Windows.UI.Composition.AnimationIterationBehavior iterationBehavior, int32 iterationCount) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateBooleanKeyFrameAnimation(Windows.UI.Composition.Compositor,System.String,System.Boolean,System.Nullable{System.Boolean},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},Windows.UI.Composition.AnimationDelayBehavior,Windows.UI.Composition.AnimationDirection,Windows.UI.Composition.AnimationIterationBehavior,System.Int32)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function CreateBooleanKeyFrameAnimation (compositor As Compositor, target As String, to As Boolean, Optional from As Nullable(Of Boolean) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional delayBehavior As AnimationDelayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Optional direction As AnimationDirection = Windows.UI.Composition.AnimationDirection.Normal, Optional iterationBehavior As AnimationIterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, Optional iterationCount As Integer = 1) As BooleanKeyFrameAnimation" />
<MemberSignature Language="F#" Value="static member CreateBooleanKeyFrameAnimation : Windows.UI.Composition.Compositor * string * bool * Nullable<bool> * Nullable<TimeSpan> * Nullable<TimeSpan> * Windows.UI.Composition.AnimationDelayBehavior * Windows.UI.Composition.AnimationDirection * Windows.UI.Composition.AnimationIterationBehavior * int -> Windows.UI.Composition.BooleanKeyFrameAnimation" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateBooleanKeyFrameAnimation (compositor, target, to, from, delay, duration, delayBehavior, direction, iterationBehavior, iterationCount)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Composition.BooleanKeyFrameAnimation</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compositor" Type="Windows.UI.Composition.Compositor" RefType="this" />
<Parameter Name="target" Type="System.String" />
<Parameter Name="to" Type="System.Boolean" />
<Parameter Name="from" Type="System.Nullable<System.Boolean>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="delayBehavior" Type="Windows.UI.Composition.AnimationDelayBehavior" />
<Parameter Name="direction" Type="Windows.UI.Composition.AnimationDirection" />
<Parameter Name="iterationBehavior" Type="Windows.UI.Composition.AnimationIterationBehavior" />
<Parameter Name="iterationCount" Type="System.Int32" />
</Parameters>
<Docs>
<param name="compositor">The current <see cref="T:Windows.UI.Composition.Compositor" /> instance used to create the animation.</param>
<param name="target">The optional target property to animate.</param>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="delayBehavior">The delay behavior to use for the animation.</param>
<param name="direction">The direction to use when playing the animation.</param>
<param name="iterationBehavior">The iteration behavior to use for the animation.</param>
<param name="iterationCount">The iteration count to use for the animation.</param>
<summary>
Creates a <see cref="T:Windows.UI.Composition.BooleanKeyFrameAnimation" /> instance with the given parameters to on a target element.
</summary>
<returns>A <see cref="T:Windows.UI.Composition.BooleanKeyFrameAnimation" /> instance with the specified parameters.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateColorKeyFrameAnimation">
<MemberSignature Language="C#" Value="public static Windows.UI.Composition.ColorKeyFrameAnimation CreateColorKeyFrameAnimation (this Windows.UI.Composition.Compositor compositor, string? target, Windows.UI.Color to, Windows.UI.Color? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Windows.UI.Composition.CompositionEasingFunction? easing = default, Windows.UI.Composition.AnimationDelayBehavior delayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Windows.UI.Composition.AnimationDirection direction = Windows.UI.Composition.AnimationDirection.Normal, Windows.UI.Composition.AnimationIterationBehavior iterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, int iterationCount = 1);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Windows.UI.Composition.ColorKeyFrameAnimation CreateColorKeyFrameAnimation(class Windows.UI.Composition.Compositor compositor, string target, valuetype Windows.UI.Color to, valuetype System.Nullable`1<valuetype Windows.UI.Color> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, class Windows.UI.Composition.CompositionEasingFunction easing, valuetype Windows.UI.Composition.AnimationDelayBehavior delayBehavior, valuetype Windows.UI.Composition.AnimationDirection direction, valuetype Windows.UI.Composition.AnimationIterationBehavior iterationBehavior, int32 iterationCount) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateColorKeyFrameAnimation(Windows.UI.Composition.Compositor,System.String,Windows.UI.Color,System.Nullable{Windows.UI.Color},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},Windows.UI.Composition.CompositionEasingFunction,Windows.UI.Composition.AnimationDelayBehavior,Windows.UI.Composition.AnimationDirection,Windows.UI.Composition.AnimationIterationBehavior,System.Int32)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function CreateColorKeyFrameAnimation (compositor As Compositor, target As String, to As Color, Optional from As Nullable(Of Color) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional easing As CompositionEasingFunction = Nothing, Optional delayBehavior As AnimationDelayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Optional direction As AnimationDirection = Windows.UI.Composition.AnimationDirection.Normal, Optional iterationBehavior As AnimationIterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, Optional iterationCount As Integer = 1) As ColorKeyFrameAnimation" />
<MemberSignature Language="F#" Value="static member CreateColorKeyFrameAnimation : Windows.UI.Composition.Compositor * string * Windows.UI.Color * Nullable<Windows.UI.Color> * Nullable<TimeSpan> * Nullable<TimeSpan> * Windows.UI.Composition.CompositionEasingFunction * Windows.UI.Composition.AnimationDelayBehavior * Windows.UI.Composition.AnimationDirection * Windows.UI.Composition.AnimationIterationBehavior * int -> Windows.UI.Composition.ColorKeyFrameAnimation" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateColorKeyFrameAnimation (compositor, target, to, from, delay, duration, easing, delayBehavior, direction, iterationBehavior, iterationCount)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Composition.ColorKeyFrameAnimation</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compositor" Type="Windows.UI.Composition.Compositor" RefType="this" />
<Parameter Name="target" Type="System.String" />
<Parameter Name="to" Type="Windows.UI.Color" />
<Parameter Name="from" Type="System.Nullable<Windows.UI.Color>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="easing" Type="Windows.UI.Composition.CompositionEasingFunction" />
<Parameter Name="delayBehavior" Type="Windows.UI.Composition.AnimationDelayBehavior" />
<Parameter Name="direction" Type="Windows.UI.Composition.AnimationDirection" />
<Parameter Name="iterationBehavior" Type="Windows.UI.Composition.AnimationIterationBehavior" />
<Parameter Name="iterationCount" Type="System.Int32" />
</Parameters>
<Docs>
<param name="compositor">The current <see cref="T:Windows.UI.Composition.Compositor" /> instance used to create the animation.</param>
<param name="target">The optional target property to animate.</param>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="easing">The optional easing function for the animation.</param>
<param name="delayBehavior">The delay behavior to use for the animation.</param>
<param name="direction">The direction to use when playing the animation.</param>
<param name="iterationBehavior">The iteration behavior to use for the animation.</param>
<param name="iterationCount">The iteration count to use for the animation.</param>
<summary>
Creates a <see cref="T:Windows.UI.Composition.ColorKeyFrameAnimation" /> instance with the given parameters to on a target element.
</summary>
<returns>A <see cref="T:Windows.UI.Composition.ColorKeyFrameAnimation" /> instance with the specified parameters.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateCubicBezierEasingFunction">
<MemberSignature Language="C#" Value="public static Windows.UI.Composition.CubicBezierEasingFunction CreateCubicBezierEasingFunction (this Windows.UI.Composition.Compositor compositor, float x1, float y1, float x2, float y2);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Windows.UI.Composition.CubicBezierEasingFunction CreateCubicBezierEasingFunction(class Windows.UI.Composition.Compositor compositor, float32 x1, float32 y1, float32 x2, float32 y2) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateCubicBezierEasingFunction(Windows.UI.Composition.Compositor,System.Single,System.Single,System.Single,System.Single)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function CreateCubicBezierEasingFunction (compositor As Compositor, x1 As Single, y1 As Single, x2 As Single, y2 As Single) As CubicBezierEasingFunction" />
<MemberSignature Language="F#" Value="static member CreateCubicBezierEasingFunction : Windows.UI.Composition.Compositor * single * single * single * single -> Windows.UI.Composition.CubicBezierEasingFunction" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateCubicBezierEasingFunction (compositor, x1, y1, x2, y2)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Composition.CubicBezierEasingFunction</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compositor" Type="Windows.UI.Composition.Compositor" RefType="this" />
<Parameter Name="x1" Type="System.Single" />
<Parameter Name="y1" Type="System.Single" />
<Parameter Name="x2" Type="System.Single" />
<Parameter Name="y2" Type="System.Single" />
</Parameters>
<Docs>
<param name="compositor">The source <see cref="T:Windows.UI.Composition.CompositionObject" /> used to create the easing function.</param>
<param name="x1">The X coordinate of the first control point.</param>
<param name="y1">The Y coordinate of the first control point.</param>
<param name="x2">The X coordinate of the second control point.</param>
<param name="y2">The Y coordinate of the second control point.</param>
<summary>
Creates a <see cref="T:Windows.UI.Composition.CubicBezierEasingFunction" /> from the input control points.
</summary>
<returns>A <see cref="T:Windows.UI.Composition.CubicBezierEasingFunction" /> instance with the given control points.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateQuaternionKeyFrameAnimation">
<MemberSignature Language="C#" Value="public static Windows.UI.Composition.QuaternionKeyFrameAnimation CreateQuaternionKeyFrameAnimation (this Windows.UI.Composition.Compositor compositor, string? target, System.Numerics.Quaternion to, System.Numerics.Quaternion? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Windows.UI.Composition.CompositionEasingFunction? easing = default, Windows.UI.Composition.AnimationDelayBehavior delayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Windows.UI.Composition.AnimationDirection direction = Windows.UI.Composition.AnimationDirection.Normal, Windows.UI.Composition.AnimationIterationBehavior iterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, int iterationCount = 1);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Windows.UI.Composition.QuaternionKeyFrameAnimation CreateQuaternionKeyFrameAnimation(class Windows.UI.Composition.Compositor compositor, string target, valuetype System.Numerics.Quaternion to, valuetype System.Nullable`1<valuetype System.Numerics.Quaternion> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, class Windows.UI.Composition.CompositionEasingFunction easing, valuetype Windows.UI.Composition.AnimationDelayBehavior delayBehavior, valuetype Windows.UI.Composition.AnimationDirection direction, valuetype Windows.UI.Composition.AnimationIterationBehavior iterationBehavior, int32 iterationCount) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateQuaternionKeyFrameAnimation(Windows.UI.Composition.Compositor,System.String,System.Numerics.Quaternion,System.Nullable{System.Numerics.Quaternion},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},Windows.UI.Composition.CompositionEasingFunction,Windows.UI.Composition.AnimationDelayBehavior,Windows.UI.Composition.AnimationDirection,Windows.UI.Composition.AnimationIterationBehavior,System.Int32)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function CreateQuaternionKeyFrameAnimation (compositor As Compositor, target As String, to As Quaternion, Optional from As Nullable(Of Quaternion) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional easing As CompositionEasingFunction = Nothing, Optional delayBehavior As AnimationDelayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Optional direction As AnimationDirection = Windows.UI.Composition.AnimationDirection.Normal, Optional iterationBehavior As AnimationIterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, Optional iterationCount As Integer = 1) As QuaternionKeyFrameAnimation" />
<MemberSignature Language="F#" Value="static member CreateQuaternionKeyFrameAnimation : Windows.UI.Composition.Compositor * string * System.Numerics.Quaternion * Nullable<System.Numerics.Quaternion> * Nullable<TimeSpan> * Nullable<TimeSpan> * Windows.UI.Composition.CompositionEasingFunction * Windows.UI.Composition.AnimationDelayBehavior * Windows.UI.Composition.AnimationDirection * Windows.UI.Composition.AnimationIterationBehavior * int -> Windows.UI.Composition.QuaternionKeyFrameAnimation" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateQuaternionKeyFrameAnimation (compositor, target, to, from, delay, duration, easing, delayBehavior, direction, iterationBehavior, iterationCount)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Composition.QuaternionKeyFrameAnimation</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compositor" Type="Windows.UI.Composition.Compositor" RefType="this" />
<Parameter Name="target" Type="System.String" />
<Parameter Name="to" Type="System.Numerics.Quaternion" />
<Parameter Name="from" Type="System.Nullable<System.Numerics.Quaternion>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="easing" Type="Windows.UI.Composition.CompositionEasingFunction" />
<Parameter Name="delayBehavior" Type="Windows.UI.Composition.AnimationDelayBehavior" />
<Parameter Name="direction" Type="Windows.UI.Composition.AnimationDirection" />
<Parameter Name="iterationBehavior" Type="Windows.UI.Composition.AnimationIterationBehavior" />
<Parameter Name="iterationCount" Type="System.Int32" />
</Parameters>
<Docs>
<param name="compositor">The current <see cref="T:Windows.UI.Composition.Compositor" /> instance used to create the animation.</param>
<param name="target">The optional target property to animate.</param>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="easing">The optional easing function for the animation.</param>
<param name="delayBehavior">The delay behavior to use for the animation.</param>
<param name="direction">The direction to use when playing the animation.</param>
<param name="iterationBehavior">The iteration behavior to use for the animation.</param>
<param name="iterationCount">The iteration count to use for the animation.</param>
<summary>
Creates a <see cref="T:Windows.UI.Composition.QuaternionKeyFrameAnimation" /> instance with the given parameters to on a target element.
</summary>
<returns>A <see cref="T:Windows.UI.Composition.QuaternionKeyFrameAnimation" /> instance with the specified parameters.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateScalarKeyFrameAnimation">
<MemberSignature Language="C#" Value="public static Windows.UI.Composition.ScalarKeyFrameAnimation CreateScalarKeyFrameAnimation (this Windows.UI.Composition.Compositor compositor, string? target, float to, float? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Windows.UI.Composition.CompositionEasingFunction? easing = default, Windows.UI.Composition.AnimationDelayBehavior delayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Windows.UI.Composition.AnimationDirection direction = Windows.UI.Composition.AnimationDirection.Normal, Windows.UI.Composition.AnimationIterationBehavior iterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, int iterationCount = 1);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Windows.UI.Composition.ScalarKeyFrameAnimation CreateScalarKeyFrameAnimation(class Windows.UI.Composition.Compositor compositor, string target, float32 to, valuetype System.Nullable`1<float32> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, class Windows.UI.Composition.CompositionEasingFunction easing, valuetype Windows.UI.Composition.AnimationDelayBehavior delayBehavior, valuetype Windows.UI.Composition.AnimationDirection direction, valuetype Windows.UI.Composition.AnimationIterationBehavior iterationBehavior, int32 iterationCount) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateScalarKeyFrameAnimation(Windows.UI.Composition.Compositor,System.String,System.Single,System.Nullable{System.Single},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},Windows.UI.Composition.CompositionEasingFunction,Windows.UI.Composition.AnimationDelayBehavior,Windows.UI.Composition.AnimationDirection,Windows.UI.Composition.AnimationIterationBehavior,System.Int32)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function CreateScalarKeyFrameAnimation (compositor As Compositor, target As String, to As Single, Optional from As Nullable(Of Single) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional easing As CompositionEasingFunction = Nothing, Optional delayBehavior As AnimationDelayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Optional direction As AnimationDirection = Windows.UI.Composition.AnimationDirection.Normal, Optional iterationBehavior As AnimationIterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, Optional iterationCount As Integer = 1) As ScalarKeyFrameAnimation" />
<MemberSignature Language="F#" Value="static member CreateScalarKeyFrameAnimation : Windows.UI.Composition.Compositor * string * single * Nullable<single> * Nullable<TimeSpan> * Nullable<TimeSpan> * Windows.UI.Composition.CompositionEasingFunction * Windows.UI.Composition.AnimationDelayBehavior * Windows.UI.Composition.AnimationDirection * Windows.UI.Composition.AnimationIterationBehavior * int -> Windows.UI.Composition.ScalarKeyFrameAnimation" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateScalarKeyFrameAnimation (compositor, target, to, from, delay, duration, easing, delayBehavior, direction, iterationBehavior, iterationCount)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Composition.ScalarKeyFrameAnimation</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compositor" Type="Windows.UI.Composition.Compositor" RefType="this" />
<Parameter Name="target" Type="System.String" />
<Parameter Name="to" Type="System.Single" />
<Parameter Name="from" Type="System.Nullable<System.Single>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="easing" Type="Windows.UI.Composition.CompositionEasingFunction" />
<Parameter Name="delayBehavior" Type="Windows.UI.Composition.AnimationDelayBehavior" />
<Parameter Name="direction" Type="Windows.UI.Composition.AnimationDirection" />
<Parameter Name="iterationBehavior" Type="Windows.UI.Composition.AnimationIterationBehavior" />
<Parameter Name="iterationCount" Type="System.Int32" />
</Parameters>
<Docs>
<param name="compositor">The current <see cref="T:Windows.UI.Composition.Compositor" /> instance used to create the animation.</param>
<param name="target">The optional target property to animate.</param>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="easing">The optional easing function for the animation.</param>
<param name="delayBehavior">The delay behavior to use for the animation.</param>
<param name="direction">The direction to use when playing the animation.</param>
<param name="iterationBehavior">The iteration behavior to use for the animation.</param>
<param name="iterationCount">The iteration count to use for the animation.</param>
<summary>
Creates a <see cref="T:Windows.UI.Composition.ScalarKeyFrameAnimation" /> instance with the given parameters to on a target element.
</summary>
<returns>A <see cref="T:Windows.UI.Composition.ScalarKeyFrameAnimation" /> instance with the specified parameters.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateVector2KeyFrameAnimation">
<MemberSignature Language="C#" Value="public static Windows.UI.Composition.Vector2KeyFrameAnimation CreateVector2KeyFrameAnimation (this Windows.UI.Composition.Compositor compositor, string? target, System.Numerics.Vector2 to, System.Numerics.Vector2? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Windows.UI.Composition.CompositionEasingFunction? easing = default, Windows.UI.Composition.AnimationDelayBehavior delayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Windows.UI.Composition.AnimationDirection direction = Windows.UI.Composition.AnimationDirection.Normal, Windows.UI.Composition.AnimationIterationBehavior iterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, int iterationCount = 1);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Windows.UI.Composition.Vector2KeyFrameAnimation CreateVector2KeyFrameAnimation(class Windows.UI.Composition.Compositor compositor, string target, valuetype System.Numerics.Vector2 to, valuetype System.Nullable`1<valuetype System.Numerics.Vector2> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, class Windows.UI.Composition.CompositionEasingFunction easing, valuetype Windows.UI.Composition.AnimationDelayBehavior delayBehavior, valuetype Windows.UI.Composition.AnimationDirection direction, valuetype Windows.UI.Composition.AnimationIterationBehavior iterationBehavior, int32 iterationCount) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateVector2KeyFrameAnimation(Windows.UI.Composition.Compositor,System.String,System.Numerics.Vector2,System.Nullable{System.Numerics.Vector2},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},Windows.UI.Composition.CompositionEasingFunction,Windows.UI.Composition.AnimationDelayBehavior,Windows.UI.Composition.AnimationDirection,Windows.UI.Composition.AnimationIterationBehavior,System.Int32)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function CreateVector2KeyFrameAnimation (compositor As Compositor, target As String, to As Vector2, Optional from As Nullable(Of Vector2) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional easing As CompositionEasingFunction = Nothing, Optional delayBehavior As AnimationDelayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Optional direction As AnimationDirection = Windows.UI.Composition.AnimationDirection.Normal, Optional iterationBehavior As AnimationIterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, Optional iterationCount As Integer = 1) As Vector2KeyFrameAnimation" />
<MemberSignature Language="F#" Value="static member CreateVector2KeyFrameAnimation : Windows.UI.Composition.Compositor * string * System.Numerics.Vector2 * Nullable<System.Numerics.Vector2> * Nullable<TimeSpan> * Nullable<TimeSpan> * Windows.UI.Composition.CompositionEasingFunction * Windows.UI.Composition.AnimationDelayBehavior * Windows.UI.Composition.AnimationDirection * Windows.UI.Composition.AnimationIterationBehavior * int -> Windows.UI.Composition.Vector2KeyFrameAnimation" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateVector2KeyFrameAnimation (compositor, target, to, from, delay, duration, easing, delayBehavior, direction, iterationBehavior, iterationCount)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Composition.Vector2KeyFrameAnimation</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compositor" Type="Windows.UI.Composition.Compositor" RefType="this" />
<Parameter Name="target" Type="System.String" />
<Parameter Name="to" Type="System.Numerics.Vector2" />
<Parameter Name="from" Type="System.Nullable<System.Numerics.Vector2>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="easing" Type="Windows.UI.Composition.CompositionEasingFunction" />
<Parameter Name="delayBehavior" Type="Windows.UI.Composition.AnimationDelayBehavior" />
<Parameter Name="direction" Type="Windows.UI.Composition.AnimationDirection" />
<Parameter Name="iterationBehavior" Type="Windows.UI.Composition.AnimationIterationBehavior" />
<Parameter Name="iterationCount" Type="System.Int32" />
</Parameters>
<Docs>
<param name="compositor">The current <see cref="T:Windows.UI.Composition.Compositor" /> instance used to create the animation.</param>
<param name="target">The optional target property to animate.</param>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="easing">The optional easing function for the animation.</param>
<param name="delayBehavior">The delay behavior to use for the animation.</param>
<param name="direction">The direction to use when playing the animation.</param>
<param name="iterationBehavior">The iteration behavior to use for the animation.</param>
<param name="iterationCount">The iteration count to use for the animation.</param>
<summary>
Creates a <see cref="T:Windows.UI.Composition.ScalarKeyFrameAnimation" /> instance with the given parameters to on a target element.
</summary>
<returns>A <see cref="T:Windows.UI.Composition.Vector2KeyFrameAnimation" /> instance with the specified parameters.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateVector3KeyFrameAnimation">
<MemberSignature Language="C#" Value="public static Windows.UI.Composition.Vector3KeyFrameAnimation CreateVector3KeyFrameAnimation (this Windows.UI.Composition.Compositor compositor, string? target, System.Numerics.Vector3 to, System.Numerics.Vector3? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Windows.UI.Composition.CompositionEasingFunction? easing = default, Windows.UI.Composition.AnimationDelayBehavior delayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Windows.UI.Composition.AnimationDirection direction = Windows.UI.Composition.AnimationDirection.Normal, Windows.UI.Composition.AnimationIterationBehavior iterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, int iterationCount = 1);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Windows.UI.Composition.Vector3KeyFrameAnimation CreateVector3KeyFrameAnimation(class Windows.UI.Composition.Compositor compositor, string target, valuetype System.Numerics.Vector3 to, valuetype System.Nullable`1<valuetype System.Numerics.Vector3> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, class Windows.UI.Composition.CompositionEasingFunction easing, valuetype Windows.UI.Composition.AnimationDelayBehavior delayBehavior, valuetype Windows.UI.Composition.AnimationDirection direction, valuetype Windows.UI.Composition.AnimationIterationBehavior iterationBehavior, int32 iterationCount) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateVector3KeyFrameAnimation(Windows.UI.Composition.Compositor,System.String,System.Numerics.Vector3,System.Nullable{System.Numerics.Vector3},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},Windows.UI.Composition.CompositionEasingFunction,Windows.UI.Composition.AnimationDelayBehavior,Windows.UI.Composition.AnimationDirection,Windows.UI.Composition.AnimationIterationBehavior,System.Int32)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function CreateVector3KeyFrameAnimation (compositor As Compositor, target As String, to As Vector3, Optional from As Nullable(Of Vector3) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional easing As CompositionEasingFunction = Nothing, Optional delayBehavior As AnimationDelayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Optional direction As AnimationDirection = Windows.UI.Composition.AnimationDirection.Normal, Optional iterationBehavior As AnimationIterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, Optional iterationCount As Integer = 1) As Vector3KeyFrameAnimation" />
<MemberSignature Language="F#" Value="static member CreateVector3KeyFrameAnimation : Windows.UI.Composition.Compositor * string * System.Numerics.Vector3 * Nullable<System.Numerics.Vector3> * Nullable<TimeSpan> * Nullable<TimeSpan> * Windows.UI.Composition.CompositionEasingFunction * Windows.UI.Composition.AnimationDelayBehavior * Windows.UI.Composition.AnimationDirection * Windows.UI.Composition.AnimationIterationBehavior * int -> Windows.UI.Composition.Vector3KeyFrameAnimation" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateVector3KeyFrameAnimation (compositor, target, to, from, delay, duration, easing, delayBehavior, direction, iterationBehavior, iterationCount)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Composition.Vector3KeyFrameAnimation</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compositor" Type="Windows.UI.Composition.Compositor" RefType="this" />
<Parameter Name="target" Type="System.String" />
<Parameter Name="to" Type="System.Numerics.Vector3" />
<Parameter Name="from" Type="System.Nullable<System.Numerics.Vector3>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="easing" Type="Windows.UI.Composition.CompositionEasingFunction" />
<Parameter Name="delayBehavior" Type="Windows.UI.Composition.AnimationDelayBehavior" />
<Parameter Name="direction" Type="Windows.UI.Composition.AnimationDirection" />
<Parameter Name="iterationBehavior" Type="Windows.UI.Composition.AnimationIterationBehavior" />
<Parameter Name="iterationCount" Type="System.Int32" />
</Parameters>
<Docs>
<param name="compositor">The current <see cref="T:Windows.UI.Composition.Compositor" /> instance used to create the animation.</param>
<param name="target">The optional target property to animate.</param>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="easing">The optional easing function for the animation.</param>
<param name="delayBehavior">The delay behavior to use for the animation.</param>
<param name="direction">The direction to use when playing the animation.</param>
<param name="iterationBehavior">The iteration behavior to use for the animation.</param>
<param name="iterationCount">The iteration count to use for the animation.</param>
<summary>
Creates a <see cref="T:Windows.UI.Composition.ScalarKeyFrameAnimation" /> instance with the given parameters to on a target element.
</summary>
<returns>A <see cref="T:Windows.UI.Composition.Vector3KeyFrameAnimation" /> instance with the specified parameters.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateVector4KeyFrameAnimation">
<MemberSignature Language="C#" Value="public static Windows.UI.Composition.Vector4KeyFrameAnimation CreateVector4KeyFrameAnimation (this Windows.UI.Composition.Compositor compositor, string? target, System.Numerics.Vector4 to, System.Numerics.Vector4? from = default, TimeSpan? delay = default, TimeSpan? duration = default, Windows.UI.Composition.CompositionEasingFunction? easing = default, Windows.UI.Composition.AnimationDelayBehavior delayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Windows.UI.Composition.AnimationDirection direction = Windows.UI.Composition.AnimationDirection.Normal, Windows.UI.Composition.AnimationIterationBehavior iterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, int iterationCount = 1);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Windows.UI.Composition.Vector4KeyFrameAnimation CreateVector4KeyFrameAnimation(class Windows.UI.Composition.Compositor compositor, string target, valuetype System.Numerics.Vector4 to, valuetype System.Nullable`1<valuetype System.Numerics.Vector4> from, valuetype System.Nullable`1<valuetype System.TimeSpan> delay, valuetype System.Nullable`1<valuetype System.TimeSpan> duration, class Windows.UI.Composition.CompositionEasingFunction easing, valuetype Windows.UI.Composition.AnimationDelayBehavior delayBehavior, valuetype Windows.UI.Composition.AnimationDirection direction, valuetype Windows.UI.Composition.AnimationIterationBehavior iterationBehavior, int32 iterationCount) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateVector4KeyFrameAnimation(Windows.UI.Composition.Compositor,System.String,System.Numerics.Vector4,System.Nullable{System.Numerics.Vector4},System.Nullable{System.TimeSpan},System.Nullable{System.TimeSpan},Windows.UI.Composition.CompositionEasingFunction,Windows.UI.Composition.AnimationDelayBehavior,Windows.UI.Composition.AnimationDirection,Windows.UI.Composition.AnimationIterationBehavior,System.Int32)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function CreateVector4KeyFrameAnimation (compositor As Compositor, target As String, to As Vector4, Optional from As Nullable(Of Vector4) = Nothing, Optional delay As Nullable(Of TimeSpan) = Nothing, Optional duration As Nullable(Of TimeSpan) = Nothing, Optional easing As CompositionEasingFunction = Nothing, Optional delayBehavior As AnimationDelayBehavior = Windows.UI.Composition.AnimationDelayBehavior.SetInitialValueBeforeDelay, Optional direction As AnimationDirection = Windows.UI.Composition.AnimationDirection.Normal, Optional iterationBehavior As AnimationIterationBehavior = Windows.UI.Composition.AnimationIterationBehavior.Count, Optional iterationCount As Integer = 1) As Vector4KeyFrameAnimation" />
<MemberSignature Language="F#" Value="static member CreateVector4KeyFrameAnimation : Windows.UI.Composition.Compositor * string * System.Numerics.Vector4 * Nullable<System.Numerics.Vector4> * Nullable<TimeSpan> * Nullable<TimeSpan> * Windows.UI.Composition.CompositionEasingFunction * Windows.UI.Composition.AnimationDelayBehavior * Windows.UI.Composition.AnimationDirection * Windows.UI.Composition.AnimationIterationBehavior * int -> Windows.UI.Composition.Vector4KeyFrameAnimation" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.CreateVector4KeyFrameAnimation (compositor, target, to, from, delay, duration, easing, delayBehavior, direction, iterationBehavior, iterationCount)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Composition.Vector4KeyFrameAnimation</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compositor" Type="Windows.UI.Composition.Compositor" RefType="this" />
<Parameter Name="target" Type="System.String" />
<Parameter Name="to" Type="System.Numerics.Vector4" />
<Parameter Name="from" Type="System.Nullable<System.Numerics.Vector4>" />
<Parameter Name="delay" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="duration" Type="System.Nullable<System.TimeSpan>" />
<Parameter Name="easing" Type="Windows.UI.Composition.CompositionEasingFunction" />
<Parameter Name="delayBehavior" Type="Windows.UI.Composition.AnimationDelayBehavior" />
<Parameter Name="direction" Type="Windows.UI.Composition.AnimationDirection" />
<Parameter Name="iterationBehavior" Type="Windows.UI.Composition.AnimationIterationBehavior" />
<Parameter Name="iterationCount" Type="System.Int32" />
</Parameters>
<Docs>
<param name="compositor">The current <see cref="T:Windows.UI.Composition.Compositor" /> instance used to create the animation.</param>
<param name="target">The optional target property to animate.</param>
<param name="to">The final value for the animation.</param>
<param name="from">The optional starting value for the animation.</param>
<param name="delay">The optional initial delay for the animation.</param>
<param name="duration">The optional animation duration.</param>
<param name="easing">The optional easing function for the animation.</param>
<param name="delayBehavior">The delay behavior to use for the animation.</param>
<param name="direction">The direction to use when playing the animation.</param>
<param name="iterationBehavior">The iteration behavior to use for the animation.</param>
<param name="iterationCount">The iteration count to use for the animation.</param>
<summary>
Creates a <see cref="T:Windows.UI.Composition.Vector4KeyFrameAnimation" /> instance with the given parameters to on a target element.
</summary>
<returns>A <see cref="T:Windows.UI.Composition.Vector4KeyFrameAnimation" /> instance with the specified parameters.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TryCreateEasingFunction">
<MemberSignature Language="C#" Value="public static Windows.UI.Composition.CompositionEasingFunction? TryCreateEasingFunction (this Windows.UI.Composition.Compositor compositor, Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Windows.UI.Xaml.Media.Animation.EasingMode easingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class Windows.UI.Composition.CompositionEasingFunction TryCreateEasingFunction(class Windows.UI.Composition.Compositor compositor, valuetype Microsoft.Toolkit.Uwp.UI.Animations.EasingType easingType, valuetype Windows.UI.Xaml.Media.Animation.EasingMode easingMode) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.TryCreateEasingFunction(Windows.UI.Composition.Compositor,Microsoft.Toolkit.Uwp.UI.Animations.EasingType,Windows.UI.Xaml.Media.Animation.EasingMode)" />
<MemberSignature Language="VB.NET" Value="<Extension()>
Public Function TryCreateEasingFunction (compositor As Compositor, Optional easingType As EasingType = Microsoft.Toolkit.Uwp.UI.Animations.EasingType.Default, Optional easingMode As EasingMode = Windows.UI.Xaml.Media.Animation.EasingMode.EaseInOut) As CompositionEasingFunction" />
<MemberSignature Language="F#" Value="static member TryCreateEasingFunction : Windows.UI.Composition.Compositor * Microsoft.Toolkit.Uwp.UI.Animations.EasingType * Windows.UI.Xaml.Media.Animation.EasingMode -> Windows.UI.Composition.CompositionEasingFunction" Usage="Microsoft.Toolkit.Uwp.UI.Animations.CompositorExtensions.TryCreateEasingFunction (compositor, easingType, easingMode)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Animations</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Composition.CompositionEasingFunction</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="compositor" Type="Windows.UI.Composition.Compositor" RefType="this" />
<Parameter Name="easingType" Type="Microsoft.Toolkit.Uwp.UI.Animations.EasingType" />
<Parameter Name="easingMode" Type="Windows.UI.Xaml.Media.Animation.EasingMode" />
</Parameters>
<Docs>
<param name="compositor">The source <see cref="T:Windows.UI.Composition.Compositor" /> used to create the easing function.</param>
<param name="easingType">The target easing function to use.</param>
<param name="easingMode">The target easing mode to use.</param>
<summary>
Creates the appropriate <see cref="T:Windows.UI.Composition.CompositionEasingFunction" /> from the given easing type and mode.
</summary>
<returns>
A <see cref="T:Windows.UI.Composition.CompositionEasingFunction" /> instance with the specified easing, or <see langword="null" />
when the input parameters refer to the built-in easing, which means no instance is needed.
</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>