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ShadeEffect.xml
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ShadeEffect.xml
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<Type Name="ShadeEffect" FullName="Microsoft.Toolkit.Uwp.UI.Media.ShadeEffect">
<TypeSignature Language="C#" Value="public sealed class ShadeEffect : Microsoft.Toolkit.Uwp.UI.Media.PipelineEffect" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit ShadeEffect extends Microsoft.Toolkit.Uwp.UI.Media.PipelineEffect" />
<TypeSignature Language="DocId" Value="T:Microsoft.Toolkit.Uwp.UI.Media.ShadeEffect" />
<TypeSignature Language="VB.NET" Value="Public NotInheritable Class ShadeEffect
Inherits PipelineEffect" />
<TypeSignature Language="F#" Value="type ShadeEffect = class
 inherit PipelineEffect" />
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Media</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Microsoft.Toolkit.Uwp.UI.Media.PipelineEffect</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>
An effect that overlays a color layer over the current builder, with a specified intensity
</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ShadeEffect ();" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Media.ShadeEffect.#ctor" />
<MemberSignature Language="VB.NET" Value="Public Sub New ()" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Media</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AppendToBuilder">
<MemberSignature Language="C#" Value="public override Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder AppendToBuilder (Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder builder);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance class Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder AppendToBuilder(class Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder builder) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Toolkit.Uwp.UI.Media.ShadeEffect.AppendToBuilder(Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder)" />
<MemberSignature Language="VB.NET" Value="Public Overrides Function AppendToBuilder (builder As PipelineBuilder) As PipelineBuilder" />
<MemberSignature Language="F#" Value="override this.AppendToBuilder : Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder -> Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder" Usage="shadeEffect.AppendToBuilder builder" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Media</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="builder" Type="Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder" />
</Parameters>
<Docs>
<param name="builder">The source <see cref="T:Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder" /> instance to add the effect to.</param>
<summary>
Appends the current effect to the input <see cref="T:Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder" /> instance.
</summary>
<returns>A new <see cref="T:Microsoft.Toolkit.Uwp.UI.Media.Pipelines.PipelineBuilder" /> with the new effects added to it.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Color">
<MemberSignature Language="C#" Value="public Windows.UI.Color Color { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Windows.UI.Color Color" />
<MemberSignature Language="DocId" Value="P:Microsoft.Toolkit.Uwp.UI.Media.ShadeEffect.Color" />
<MemberSignature Language="VB.NET" Value="Public Property Color As Color" />
<MemberSignature Language="F#" Value="member this.Color : Windows.UI.Color with get, set" Usage="Microsoft.Toolkit.Uwp.UI.Media.ShadeEffect.Color" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Media</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Windows.UI.Color</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the color to use
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Intensity">
<MemberSignature Language="C#" Value="public double Intensity { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance float64 Intensity" />
<MemberSignature Language="DocId" Value="P:Microsoft.Toolkit.Uwp.UI.Media.ShadeEffect.Intensity" />
<MemberSignature Language="VB.NET" Value="Public Property Intensity As Double" />
<MemberSignature Language="F#" Value="member this.Intensity : double with get, set" Usage="Microsoft.Toolkit.Uwp.UI.Media.ShadeEffect.Intensity" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Toolkit.Uwp.UI.Media</AssemblyName>
<AssemblyVersion>7.0.0.0</AssemblyVersion>
<AssemblyVersion>7.1.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Double</ReturnType>
</ReturnValue>
<Docs>
<summary>
Gets or sets the intensity of the color layer (default to 0.5, should be in the [0, 1] range)
</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>