title | author | description | ms.author | ms.date | ms.topic | ms.service | keywords | ms.localizationpriority |
---|---|---|---|---|---|---|---|---|
Best Practices for Store Segmentation in Economy (Legacy) |
cybtachyon |
Lists the Best Practices for configuring and using Store Segmentation with Economy (Legacy). |
derekreese |
10/29/2018 |
article |
playfab |
playfab, commerce, economy, stores |
medium |
[!INCLUDE notice]
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Store segmentation is public information.
- There are many ways for players to gain information about alternate stores.
- Players naturally transition between segments, and see those changes when they transition.
- Players discuss content on forums, community sites, wikis, etc.
- In the PlayFab API, store information is public, unless you disable those APIs with our API Access Policy.
- You should assume that players will be aware of other stores and their details.
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Provide varying content, not varying pricing.
- Players will feel cheated if:
- Prices go up or down when they transition segments.
- Prices described on wikis are different than their own.
- The only exception to the pricing rule would be first time purchases.
- You must secure the Client API methods with our API Access Policy to prevent multiple purchases, or make repurchasing less meaningful through game design.
- Players will feel cheated if:
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Content should be relevant to the segment.
- Whales are willing to spend large amounts of real money, and are therefore likely to buy more expensive bundles, if the value is worthwhile.
- First time buyers may be given a good deal, but can only be (usefully) obtained once.
- End game players may only be interested in specific items.