author | title | description | ms.author | ms.topic | ms.service | ms.date |
---|---|---|---|---|---|---|
ScottMunroMS |
PFLobbyDisconnectedStateChange |
Information specific to the *Disconnected* type of state change. |
scmunro |
reference |
playfab |
03/15/2022 |
Information specific to the Disconnected type of state change.
struct PFLobbyDisconnectedStateChange : PFLobbyStateChange {
PFLobbyHandle lobby;
}
lobby
PFLobbyHandle
must not be null
The lobby that has disconnected.
This state change signals that the lobby has completed disconnecting. This is the last state change that will be provided for this lobby object. Once this state change is returned to PFMultiplayerFinishProcessingLobbyStateChanges(), the Lobby object memory will become invalid.
Header: PFLobby.h