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NF:d2d1.ID2D1Geometry.ComputeArea(constD2D1_MATRIX_3X2_F,FLOAT) |
ID2D1Geometry::ComputeArea(const D2D1_MATRIX_3X2_F,FLOAT) (d2d1.h) |
Computes the area of the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance. (overload 3/3) |
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direct2d\ID2D1Geometry_ComputeArea_ptr_D2D_MATRIX_3X2_F_FLOAT_ptr_FLOAT.htm |
Direct2D |
1efc99d7-453f-4c51-a523-00c38fa00ff4 |
12/05/2018 |
ComputeArea, ComputeArea method [Direct2D], ComputeArea method [Direct2D],ID2D1Geometry interface, ID2D1Geometry interface [Direct2D],ComputeArea method, ID2D1Geometry.ComputeArea, ID2D1Geometry.ComputeArea(const D2D1_MATRIX_3X2_F,FLOAT), ID2D1Geometry::ComputeArea, ID2D1Geometry::ComputeArea(const D2D1_MATRIX_3X2_F,FLOAT), ID2D1Geometry::ComputeArea,ID2D1Geometry::ComputeArea(const D2D1_MATRIX_3X2_F,FLOAT,FLOAT), d2d1/ID2D1Geometry::ComputeArea, direct2d.ID2D1Geometry_ComputeArea_ptr_D2D_MATRIX_3X2_F_FLOAT_ptr_FLOAT |
d2d1.h |
Windows |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps \| UWP apps] |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps \| UWP apps] |
D2d1.lib |
D2d1.dll |
Windows |
19H1 |
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Computes the area of the geometry after it has been transformed by the specified matrix and flattened using the specified tolerance.
Type: [in, optional] const D2D1_MATRIX_3X2_F*
The transform to apply to this geometry before computing its area, or NULL.
Type: [out] FLOAT*
When this this method returns, contains a pointer to the area of the transformed, flattened version of this geometry. You must allocate storage for this parameter.
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.