UID | title | description | helpviewer_keywords | old-location | tech.root | ms.assetid | ms.date | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | req.typenames | req.redist | ms.custom | f1_keywords | dev_langs | topic_type | api_type | api_location | api_name | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NF:d2d1.ID2D1HwndRenderTarget.CheckWindowState |
ID2D1HwndRenderTarget::CheckWindowState (d2d1.h) |
Indicates whether the HWND associated with this render target is occluded. |
|
direct2d\ID2D1HwndRenderTarget_CheckWindowState.htm |
Direct2D |
f40d46dc-04ec-4d11-bc3e-96043b16dcb3 |
12/05/2018 |
CheckWindowState, CheckWindowState method [Direct2D], CheckWindowState method [Direct2D],ID2D1HwndRenderTarget interface, ID2D1HwndRenderTarget interface [Direct2D],CheckWindowState method, ID2D1HwndRenderTarget.CheckWindowState, ID2D1HwndRenderTarget::CheckWindowState, d2d1/ID2D1HwndRenderTarget::CheckWindowState, direct2d.ID2D1HwndRenderTarget_CheckWindowState |
d2d1.h |
Windows |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps \| UWP apps] |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps \| UWP apps] |
D2d1.lib |
D2d1.dll |
Windows |
19H1 |
|
|
|
|
|
|
Indicates whether the HWND associated with this render target is occluded.
Type: D2D1_WINDOW_STATE
A value that indicates whether the HWND associated with this render target is occluded.
Note If the window was occluded the last time that EndDraw was called, the next time that the render target calls CheckWindowState, it will return D2D1_WINDOW_STATE_OCCLUDED regardless of the current window state. If you want to use CheckWindowState to determine the current window state, you should call CheckWindowState after every EndDraw call and ignore its return value. This call will ensure that your next call to CheckWindowState state will return the actual window state.