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ns-d2d1-d2d1_drawing_state_description.md

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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NS:d2d1.D2D1_DRAWING_STATE_DESCRIPTION
D2D1_DRAWING_STATE_DESCRIPTION (d2d1.h)
Describes the drawing state of a render target.
D2D1_DRAWING_STATE_DESCRIPTION
D2D1_DRAWING_STATE_DESCRIPTION structure [Direct2D]
d2d1/D2D1_DRAWING_STATE_DESCRIPTION
direct2d.D2D1_DRAWING_STATE_DESCRIPTION
direct2d\D2D1_DRAWING_STATE_DESCRIPTION.htm
Direct2D
ba4adc4b-4d86-40c4-8911-1c800d3c6f3e
12/05/2018
D2D1_DRAWING_STATE_DESCRIPTION, D2D1_DRAWING_STATE_DESCRIPTION structure [Direct2D], d2d1/D2D1_DRAWING_STATE_DESCRIPTION, direct2d.D2D1_DRAWING_STATE_DESCRIPTION
d2d1.h
Windows
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps \| UWP apps]
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps \| UWP apps]
Windows
D2D1_DRAWING_STATE_DESCRIPTION
19H1
D2D1_DRAWING_STATE_DESCRIPTION
d2d1/D2D1_DRAWING_STATE_DESCRIPTION
c++
APIRef
kbSyntax
HeaderDef
d2d1.h
D2D1_DRAWING_STATE_DESCRIPTION

D2D1_DRAWING_STATE_DESCRIPTION structure

-description

Describes the drawing state of a render target.

-struct-fields

-field antialiasMode

Type: D2D1_ANTIALIAS_MODE

The antialiasing mode for subsequent nontext drawing operations.

-field textAntialiasMode

Type: D2D1_TEXT_ANTIALIAS_MODE

The antialiasing mode for subsequent text and glyph drawing operations.

-field tag1

Type: D2D1_TAG

A label for subsequent drawing operations.

-field tag2

Type: D2D1_TAG

A label for subsequent drawing operations.

-field transform

Type: D2D1_MATRIX_3X2_F

The transformation to apply to subsequent drawing operations.

-see-also

ID2D1DrawingStateBlock

ID2D1RenderTarget

RestoreDrawingState

SaveDrawingState