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NF:d2d1effectauthor.ID2D1ComputeTransform.SetComputeInfo |
ID2D1ComputeTransform::SetComputeInfo (d2d1effectauthor.h) |
Sets the render information used to specify the compute shader pass. |
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direct2d\id2d1computetransform_setrenderinfo.htm |
Direct2D |
9FDA98A0-90DC-47A5-8839-33606A12C700 |
12/05/2018 |
ID2D1ComputeTransform interface [Direct2D],SetComputeInfo method, ID2D1ComputeTransform.SetComputeInfo, ID2D1ComputeTransform::SetComputeInfo, SetComputeInfo, SetComputeInfo method [Direct2D], SetComputeInfo method [Direct2D],ID2D1ComputeTransform interface, d2d1effectauthor/ID2D1ComputeTransform::SetComputeInfo, direct2d.id2d1computetransform_setrenderinfo |
d2d1effectauthor.h |
Windows |
Windows 8 and Platform Update for Windows 7 [desktop apps \| UWP apps] |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps \| UWP apps] |
D2d1.lib |
Windows |
19H1 |
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Sets the render information used to specify the compute shader pass.
Type: ID2D1ComputeInfo*
The render information object to set.
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
If this method fails, ID2D1TransformGraph::AddNode fails.