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NF:d2d1effectauthor.ID2D1EffectContext.FindResourceTexture |
ID2D1EffectContext::FindResourceTexture (d2d1effectauthor.h) |
Finds the given resource texture if it has already been created with ID2D1EffectContext::CreateResourceTexture with the same GUID. |
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direct2d\id2d1effectcontext_findresourcetexture.htm |
Direct2D |
7E205798-A9E1-4213-925B-7A5DF918F60E |
12/05/2018 |
FindResourceTexture, FindResourceTexture method [Direct2D], FindResourceTexture method [Direct2D],ID2D1EffectContext interface, ID2D1EffectContext interface [Direct2D],FindResourceTexture method, ID2D1EffectContext.FindResourceTexture, ID2D1EffectContext::FindResourceTexture, d2d1effectauthor/ID2D1EffectContext::FindResourceTexture, direct2d.id2d1effectcontext_findresourcetexture |
d2d1effectauthor.h |
Windows |
Windows 8 and Platform Update for Windows 7 [desktop apps \| UWP apps] |
Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps \| UWP apps] |
D2D1.lib |
Windows |
19H1 |
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Finds the given resource texture if it has already been created with ID2D1EffectContext::CreateResourceTexture with the same GUID.
Type: const GUID*
The unique id that identifies the resource texture.
Type: ID2D1ResourceTexture**
The returned texture that can be used as a resource in a Direct2D effect.
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
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S_OK | No error occurred. |
E_NOTFOUND | The requested resource texture was not found. |