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NE:d3d10.D3D10_COLOR_WRITE_ENABLE |
D3D10_COLOR_WRITE_ENABLE (d3d10.h) |
Identify which components of each pixel of a render target are writable during blending. (D3D10_COLOR_WRITE_ENABLE) |
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direct3d10\d3d10_color_write_enable.htm |
direct3d10 |
VS|directx_sdk|~\d3d10_color_write_enable.htm |
12/05/2018 |
D3D10_COLOR_WRITE_ENABLE, D3D10_COLOR_WRITE_ENABLE enumeration [Direct3D 10], D3D10_COLOR_WRITE_ENABLE_ALL, D3D10_COLOR_WRITE_ENABLE_ALPHA, D3D10_COLOR_WRITE_ENABLE_BLUE, D3D10_COLOR_WRITE_ENABLE_GREEN, D3D10_COLOR_WRITE_ENABLE_RED, d3d10/D3D10_COLOR_WRITE_ENABLE, d3d10/D3D10_COLOR_WRITE_ENABLE_ALL, d3d10/D3D10_COLOR_WRITE_ENABLE_ALPHA, d3d10/D3D10_COLOR_WRITE_ENABLE_BLUE, d3d10/D3D10_COLOR_WRITE_ENABLE_GREEN, d3d10/D3D10_COLOR_WRITE_ENABLE_RED, d7c54bd3-8d00-c6c5-e4e5-1eede46ad09f, direct3d10.d3d10_color_write_enable |
d3d10.h |
Windows |
Windows |
D3D10_COLOR_WRITE_ENABLE |
19H1 |
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Identify which components of each pixel of a render target are writable during blending.
Allow data to be stored in the red component.
Allow data to be stored in the green component.
Allow data to be stored in the blue component.
Allow data to be stored in the alpha component.
Allow data to be stored in all components.
These flags can be combined with a bitwise OR.