Skip to content

Latest commit

 

History

History
83 lines (64 loc) · 2.9 KB

ne-d3d10-d3d10_color_write_enable.md

File metadata and controls

83 lines (64 loc) · 2.9 KB
UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NE:d3d10.D3D10_COLOR_WRITE_ENABLE
D3D10_COLOR_WRITE_ENABLE (d3d10.h)
Identify which components of each pixel of a render target are writable during blending. (D3D10_COLOR_WRITE_ENABLE)
D3D10_COLOR_WRITE_ENABLE
D3D10_COLOR_WRITE_ENABLE enumeration [Direct3D 10]
D3D10_COLOR_WRITE_ENABLE_ALL
D3D10_COLOR_WRITE_ENABLE_ALPHA
D3D10_COLOR_WRITE_ENABLE_BLUE
D3D10_COLOR_WRITE_ENABLE_GREEN
D3D10_COLOR_WRITE_ENABLE_RED
d3d10/D3D10_COLOR_WRITE_ENABLE
d3d10/D3D10_COLOR_WRITE_ENABLE_ALL
d3d10/D3D10_COLOR_WRITE_ENABLE_ALPHA
d3d10/D3D10_COLOR_WRITE_ENABLE_BLUE
d3d10/D3D10_COLOR_WRITE_ENABLE_GREEN
d3d10/D3D10_COLOR_WRITE_ENABLE_RED
d7c54bd3-8d00-c6c5-e4e5-1eede46ad09f
direct3d10.d3d10_color_write_enable
direct3d10\d3d10_color_write_enable.htm
direct3d10
VS|directx_sdk|~\d3d10_color_write_enable.htm
12/05/2018
D3D10_COLOR_WRITE_ENABLE, D3D10_COLOR_WRITE_ENABLE enumeration [Direct3D 10], D3D10_COLOR_WRITE_ENABLE_ALL, D3D10_COLOR_WRITE_ENABLE_ALPHA, D3D10_COLOR_WRITE_ENABLE_BLUE, D3D10_COLOR_WRITE_ENABLE_GREEN, D3D10_COLOR_WRITE_ENABLE_RED, d3d10/D3D10_COLOR_WRITE_ENABLE, d3d10/D3D10_COLOR_WRITE_ENABLE_ALL, d3d10/D3D10_COLOR_WRITE_ENABLE_ALPHA, d3d10/D3D10_COLOR_WRITE_ENABLE_BLUE, d3d10/D3D10_COLOR_WRITE_ENABLE_GREEN, d3d10/D3D10_COLOR_WRITE_ENABLE_RED, d7c54bd3-8d00-c6c5-e4e5-1eede46ad09f, direct3d10.d3d10_color_write_enable
d3d10.h
Windows
Windows
D3D10_COLOR_WRITE_ENABLE
19H1
D3D10_COLOR_WRITE_ENABLE
d3d10/D3D10_COLOR_WRITE_ENABLE
c++
APIRef
kbSyntax
HeaderDef
D3D10.h
D3D10_COLOR_WRITE_ENABLE

D3D10_COLOR_WRITE_ENABLE enumeration

-description

Identify which components of each pixel of a render target are writable during blending.

-enum-fields

-field D3D10_COLOR_WRITE_ENABLE_RED:1

Allow data to be stored in the red component.

-field D3D10_COLOR_WRITE_ENABLE_GREEN:2

Allow data to be stored in the green component.

-field D3D10_COLOR_WRITE_ENABLE_BLUE:4

Allow data to be stored in the blue component.

-field D3D10_COLOR_WRITE_ENABLE_ALPHA:8

Allow data to be stored in the alpha component.

-field D3D10_COLOR_WRITE_ENABLE_ALL

Allow data to be stored in all components.

-remarks

These flags can be combined with a bitwise OR.

-see-also

Core Enumerations