UID | title | description | helpviewer_keywords | old-location | tech.root | ms.assetid | ms.date | ms.keywords | req.header | req.include-header | req.target-type | req.target-min-winverclnt | req.target-min-winversvr | req.kmdf-ver | req.umdf-ver | req.ddi-compliance | req.unicode-ansi | req.idl | req.max-support | req.namespace | req.assembly | req.type-library | req.lib | req.dll | req.irql | targetos | req.typenames | req.redist | ms.custom | f1_keywords | dev_langs | topic_type | api_type | api_location | api_name | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NF:d3d10.ID3D10Device.CreateDepthStencilView |
ID3D10Device::CreateDepthStencilView (d3d10.h) |
Create a depth-stencil view for accessing resource data. (ID3D10Device.CreateDepthStencilView) |
|
direct3d10\id3d10device_createdepthstencilview.htm |
direct3d10 |
VS|directx_sdk|~\id3d10device_createdepthstencilview.htm |
12/05/2018 |
CreateDepthStencilView, CreateDepthStencilView method [Direct3D 10], CreateDepthStencilView method [Direct3D 10],ID3D10Device interface, ID3D10Device interface [Direct3D 10],CreateDepthStencilView method, ID3D10Device.CreateDepthStencilView, ID3D10Device::CreateDepthStencilView, d3d10/ID3D10Device::CreateDepthStencilView, direct3d10.id3d10device_createdepthstencilview, f7b0585b-710f-b4d1-e65f-c30b57116c09 |
d3d10.h |
Windows |
D3D10.lib |
Windows |
19H1 |
|
|
|
|
|
|
Create a depth-stencil view for accessing resource data.
Type: ID3D10Resource*
Pointer to the resource that will serve as the depth-stencil surface. This resource must have been created with the D3D10_BIND_DEPTH_STENCIL flag.
Type: const D3D10_DEPTH_STENCIL_VIEW_DESC*
Pointer to a depth-stencil-view description (see D3D10_DEPTH_STENCIL_VIEW_DESC). Set this parameter to NULL to create a view that accesses mipmap level 0 of the entire resource (using the format the resource was created with).
Type: ID3D10DepthStencilView**
Address of a pointer to an ID3D10DepthStencilView. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
A depth-stencil view can be bound to the output-merger stage by calling ID3D10Device::OMSetRenderTargets.
For more background information, see the programming guide page about depth stencils.