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NF:d3d10.ID3D10Device.PSGetConstantBuffers |
ID3D10Device::PSGetConstantBuffers (d3d10.h) |
Get the constant buffers used by the pixel shader pipeline stage. (ID3D10Device.PSGetConstantBuffers) |
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direct3d10\id3d10device_psgetconstantbuffers.htm |
direct3d10 |
VS|directx_sdk|~\id3d10device_psgetconstantbuffers.htm |
12/05/2018 |
ID3D10Device interface [Direct3D 10],PSGetConstantBuffers method, ID3D10Device.PSGetConstantBuffers, ID3D10Device::PSGetConstantBuffers, PSGetConstantBuffers, PSGetConstantBuffers method [Direct3D 10], PSGetConstantBuffers method [Direct3D 10],ID3D10Device interface, d3d10/ID3D10Device::PSGetConstantBuffers, direct3d10.id3d10device_psgetconstantbuffers, eab94e38-3b29-902e-3cc8-c2e19db2df68 |
d3d10.h |
Windows |
D3D10.lib |
Windows |
19H1 |
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Get the constant buffers used by the pixel shader pipeline stage.
Type: UINT
Index into the device's zero-based array to begin retrieving constant buffers from.
Type: UINT
Number of buffers to retrieve.
Type: ID3D10Buffer**
Array of constant buffer interface pointers (see ID3D10Buffer) to be returned by the method.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.