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NN:d3d10.ID3D10VertexShader |
ID3D10VertexShader (d3d10.h) |
A vertex-shader interface manages an executable program (a vertex shader) that controls the vertex-shader stage. (ID3D10VertexShader) |
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direct3d10\id3d10vertexshader.htm |
direct3d10 |
VS|directx_sdk|~\id3d10vertexshader.htm |
12/05/2018 |
1037a0d0-ff92-5834-5b3b-282125a9ccca, ID3D10VertexShader, ID3D10VertexShader interface [Direct3D 10], ID3D10VertexShader interface [Direct3D 10],described, d3d10/ID3D10VertexShader, direct3d10.id3d10vertexshader |
d3d10.h |
Windows |
D3D10.lib |
Windows |
19H1 |
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A vertex-shader interface manages an executable program (a vertex shader) that controls the vertex-shader stage.
The vertex-shader interface has no methods; use HLSL to implement your shader functionality. All shaders in Direct3D 10 are implemented from a common set of features referred to as the common shader core.
To create a vertex shader interface, call ID3D10Device::CreateVertexShader. Before using a vertex shader you must bind it to the device by calling ID3D10Device::VSSetShader.
This interface is defined in D3D10.h.