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NN:d3d10.ID3D10View |
ID3D10View (d3d10.h) |
A view interface specifies the parts of a resource the pipeline can access during rendering (see view). |
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direct3d10\id3d10view.htm |
direct3d10 |
VS|directx_sdk|~\id3d10view.htm |
12/05/2018 |
ID3D10View, ID3D10View interface [Direct3D 10], ID3D10View interface [Direct3D 10],described, d3d10/ID3D10View, direct3d10.id3d10view, f36206a8-55f1-ac58-4818-8c308ce6e81f |
d3d10.h |
Windows |
D3D10.lib |
Windows |
19H1 |
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A view interface specifies the parts of a resource the pipeline can access during rendering (see view).
The ID3D10View interface inherits from ID3D10DeviceChild. ID3D10View also has these types of members:
A view interface is the base interface for all views. There are three types of views; a depth-stencil view, a render-target view, and a shader-resource view.
- To create a render-target view, call ID3D10Device::CreateRenderTargetView.
- To create a depth-stencil view, call ID3D10Device::CreateDepthStencilView.
- To create a shader-resource view, call ID3D10Device::CreateShaderResourceView.
- To bind a render-target view or a depth-stencil view, call ID3D10Device::OMSetRenderTargets.
- To bind a shader-resource view, call ID3D10Device::VSSetShaderResources.