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NS:d3d10.D3D10_TEX2D_ARRAY_DSV |
D3D10_TEX2D_ARRAY_DSV (d3d10.h) |
Specifies the subresource(s) from an array 2D textures that are accessible to a depth-stencil view. |
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direct3d10\d3d10_tex2d_array_dsv.htm |
direct3d10 |
VS|directx_sdk|~\d3d10_tex2d_array_dsv.htm |
12/05/2018 |
D3D10_TEX2D_ARRAY_DSV, D3D10_TEX2D_ARRAY_DSV structure [Direct3D 10], b74f90e0-46e3-78ef-850f-dc574308fe4b, d3d10/D3D10_TEX2D_ARRAY_DSV, direct3d10.d3d10_tex2d_array_dsv |
d3d10.h |
Windows |
Windows |
D3D10_TEX2D_ARRAY_DSV |
19H1 |
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Specifies the subresource(s) from an array 2D textures that are accessible to a depth-stencil view.
Type: UINT
The index of the first mipmap level to use (see mip slice).
Type: UINT
The index of the first texture to use in an array of textures (see array slice)
Type: UINT
Number of textures to use.
This structure is one member of a depth-stencil-view description (see D3D10_DEPTH_STENCIL_VIEW_DESC).