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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NN:d3d10_1.ID3D10BlendState1
ID3D10BlendState1 (d3d10_1.h)
This blend-state interface accesses blending state for a Direct3D 10.1 device for the output-merger stage.
50959f42-4209-b827-553e-862c94c85dfc
ID3D10BlendState1
ID3D10BlendState1 interface [Direct3D 10]
ID3D10BlendState1 interface [Direct3D 10]
described
d3d10_1/ID3D10BlendState1
direct3d10.id3d10blendstate1
direct3d10\id3d10blendstate1.htm
direct3d10
VS|directx_sdk|~\id3d10blendstate1.htm
12/05/2018
50959f42-4209-b827-553e-862c94c85dfc, ID3D10BlendState1, ID3D10BlendState1 interface [Direct3D 10], ID3D10BlendState1 interface [Direct3D 10],described, d3d10_1/ID3D10BlendState1, direct3d10.id3d10blendstate1
d3d10_1.h
Windows
D3D10.lib
Windows
19H1
ID3D10BlendState1
d3d10_1/ID3D10BlendState1
c++
APIRef
kbSyntax
COM
D3D10.lib
D3D10.dll
ID3D10BlendState1

ID3D10BlendState1 interface

-description

This blend-state interface accesses blending state for a Direct3D 10.1 device for the output-merger stage.

-inheritance

The ID3D10BlendState1 interface inherits from ID3D10BlendState. ID3D10BlendState1 also has these types of members:

-remarks

Blending combines two pixel values. You have control over how the pixels are blended by using a predefined set of blending operations, as well as preblending operations. The Blending Block Diagram shows conceptually how blending works.

To create a blend-state interface, call ID3D10Device1::CreateBlendState1. To initialize the blend state, call ID3D10Device::OMSetBlendState.

This method requires Windows Vista Service Pack 1.

-see-also

Core Interfaces

ID3D10BlendState