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NN:d3d10_1.ID3D10BlendState1 |
ID3D10BlendState1 (d3d10_1.h) |
This blend-state interface accesses blending state for a Direct3D 10.1 device for the output-merger stage. |
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direct3d10\id3d10blendstate1.htm |
direct3d10 |
VS|directx_sdk|~\id3d10blendstate1.htm |
12/05/2018 |
50959f42-4209-b827-553e-862c94c85dfc, ID3D10BlendState1, ID3D10BlendState1 interface [Direct3D 10], ID3D10BlendState1 interface [Direct3D 10],described, d3d10_1/ID3D10BlendState1, direct3d10.id3d10blendstate1 |
d3d10_1.h |
Windows |
D3D10.lib |
Windows |
19H1 |
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This blend-state interface accesses blending state for a Direct3D 10.1 device for the output-merger stage.
The ID3D10BlendState1 interface inherits from ID3D10BlendState. ID3D10BlendState1 also has these types of members:
Blending combines two pixel values. You have control over how the pixels are blended by using a predefined set of blending operations, as well as preblending operations. The Blending Block Diagram shows conceptually how blending works.
To create a blend-state interface, call ID3D10Device1::CreateBlendState1. To initialize the blend state, call ID3D10Device::OMSetBlendState.
This method requires Windows Vista Service Pack 1.