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UID title description helpviewer_keywords old-location tech.root ms.assetid ms.date ms.keywords req.header req.include-header req.target-type req.target-min-winverclnt req.target-min-winversvr req.kmdf-ver req.umdf-ver req.ddi-compliance req.unicode-ansi req.idl req.max-support req.namespace req.assembly req.type-library req.lib req.dll req.irql targetos req.typenames req.redist ms.custom f1_keywords dev_langs topic_type api_type api_location api_name
NE:d3d10sdklayers.D3D10_MESSAGE_CATEGORY
D3D10_MESSAGE_CATEGORY (d3d10sdklayers.h)
Categories of debug messages. (D3D10_MESSAGE_CATEGORY)
6e6b50e6-ab2a-be66-c2cd-8a6cb8f2e2a4
D3D10_MESSAGE_CATEGORY
D3D10_MESSAGE_CATEGORY enumeration [Direct3D 10]
D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED
D3D10_MESSAGE_CATEGORY_CLEANUP
D3D10_MESSAGE_CATEGORY_COMPILATION
D3D10_MESSAGE_CATEGORY_EXECUTION
D3D10_MESSAGE_CATEGORY_INITIALIZATION
D3D10_MESSAGE_CATEGORY_MISCELLANEOUS
D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION
D3D10_MESSAGE_CATEGORY_STATE_CREATION
D3D10_MESSAGE_CATEGORY_STATE_GETTING
D3D10_MESSAGE_CATEGORY_STATE_SETTING
d3d10sdklayers/D3D10_MESSAGE_CATEGORY
d3d10sdklayers/D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED
d3d10sdklayers/D3D10_MESSAGE_CATEGORY_CLEANUP
d3d10sdklayers/D3D10_MESSAGE_CATEGORY_COMPILATION
d3d10sdklayers/D3D10_MESSAGE_CATEGORY_EXECUTION
d3d10sdklayers/D3D10_MESSAGE_CATEGORY_INITIALIZATION
d3d10sdklayers/D3D10_MESSAGE_CATEGORY_MISCELLANEOUS
d3d10sdklayers/D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION
d3d10sdklayers/D3D10_MESSAGE_CATEGORY_STATE_CREATION
d3d10sdklayers/D3D10_MESSAGE_CATEGORY_STATE_GETTING
d3d10sdklayers/D3D10_MESSAGE_CATEGORY_STATE_SETTING
direct3d10.d3d10_message_category
direct3d10\d3d10_message_category.htm
direct3d10
VS|directx_sdk|~\d3d10_message_category.htm
12/05/2018
6e6b50e6-ab2a-be66-c2cd-8a6cb8f2e2a4, D3D10_MESSAGE_CATEGORY, D3D10_MESSAGE_CATEGORY enumeration [Direct3D 10], D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED, D3D10_MESSAGE_CATEGORY_CLEANUP, D3D10_MESSAGE_CATEGORY_COMPILATION, D3D10_MESSAGE_CATEGORY_EXECUTION, D3D10_MESSAGE_CATEGORY_INITIALIZATION, D3D10_MESSAGE_CATEGORY_MISCELLANEOUS, D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION, D3D10_MESSAGE_CATEGORY_STATE_CREATION, D3D10_MESSAGE_CATEGORY_STATE_GETTING, D3D10_MESSAGE_CATEGORY_STATE_SETTING, d3d10sdklayers/D3D10_MESSAGE_CATEGORY, d3d10sdklayers/D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED, d3d10sdklayers/D3D10_MESSAGE_CATEGORY_CLEANUP, d3d10sdklayers/D3D10_MESSAGE_CATEGORY_COMPILATION, d3d10sdklayers/D3D10_MESSAGE_CATEGORY_EXECUTION, d3d10sdklayers/D3D10_MESSAGE_CATEGORY_INITIALIZATION, d3d10sdklayers/D3D10_MESSAGE_CATEGORY_MISCELLANEOUS, d3d10sdklayers/D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION, d3d10sdklayers/D3D10_MESSAGE_CATEGORY_STATE_CREATION, d3d10sdklayers/D3D10_MESSAGE_CATEGORY_STATE_GETTING, d3d10sdklayers/D3D10_MESSAGE_CATEGORY_STATE_SETTING, direct3d10.d3d10_message_category
d3d10sdklayers.h
D3D10.h
Windows
Windows
D3D10_MESSAGE_CATEGORY
19H1
D3D10_MESSAGE_CATEGORY
d3d10sdklayers/D3D10_MESSAGE_CATEGORY
c++
APIRef
kbSyntax
HeaderDef
d3d10sdklayers.h
D3D10_MESSAGE_CATEGORY

D3D10_MESSAGE_CATEGORY enumeration

-description

Categories of debug messages. This will identify the category of a message when retrieving a message with ID3D10InfoQueue::GetMessage and when adding a message with ID3D10InfoQueue::AddMessage. When creating an info queue filter, these values can be used to allow or deny any categories of messages to pass through the storage and retrieval filters.

-enum-fields

-field D3D10_MESSAGE_CATEGORY_APPLICATION_DEFINED:0

User defined message. See ID3D10InfoQueue::AddMessage.

-field D3D10_MESSAGE_CATEGORY_MISCELLANEOUS

-field D3D10_MESSAGE_CATEGORY_INITIALIZATION

-field D3D10_MESSAGE_CATEGORY_CLEANUP

-field D3D10_MESSAGE_CATEGORY_COMPILATION

-field D3D10_MESSAGE_CATEGORY_STATE_CREATION

-field D3D10_MESSAGE_CATEGORY_STATE_SETTING

-field D3D10_MESSAGE_CATEGORY_STATE_GETTING

-field D3D10_MESSAGE_CATEGORY_RESOURCE_MANIPULATION

-field D3D10_MESSAGE_CATEGORY_EXECUTION

-field D3D10_MESSAGE_CATEGORY_SHADER

-remarks

This is part of the Information Queue feature. See ID3D10InfoQueue Interface.

-see-also

Core Enumerations