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NF:d3d10shader.D3D10GetInputSignatureBlob |
D3D10GetInputSignatureBlob function (d3d10shader.h) |
Get a buffer that contains shader-input signatures. |
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direct3d10\d3d10getinputsignatureblob.htm |
direct3d10 |
VS|directx_sdk|~\d3d10getinputsignatureblob.htm |
12/05/2018 |
127a7a10-b34d-1640-0c7f-282d07d86e4c, D3D10GetInputSignatureBlob, D3D10GetInputSignatureBlob function [Direct3D 10], d3d10shader/D3D10GetInputSignatureBlob, direct3d10.d3d10getinputsignatureblob |
d3d10shader.h |
Windows |
D3D10.lib |
D3D10.dll |
Windows |
19H1 |
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Get a buffer that contains shader-input signatures.
Type: const void*
A pointer to the compiled shader. To get this pointer see Getting a Pointer to a Compiled Shader.
Type: SIZE_T
The size of the shader bytecode in bytes.
Type: ID3D10Blob**
The address of a pointer to the buffer (see ID3D10Blob Interface).
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.